Right now I removed dumb paths and simplified spots, by building using limited ScanRange a la XC25b. Now I have to track any crazy path... for potential modifications applied only in 227, all references to MultiCTF must be eliminated from map as long as 227 is not accepting this controller due to UT specific assets used and neither "Warlords"-players embedded. I hope the trip in 227 won't be needed...
Those Death Triggers triggered by nothing can be deleted - there is already a damaging zone at bottom... JumpSpots connected at nothing are also removed.
This map looks like a semisolid/importing experiment with the same boulders/asteroids from SkyBox out of effects On-Line. I think I'll have them ON-Line too
