Overall assessment is warranted, but there are some specific points of interest.
1 particular up top defense point needs work:
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/6993821/6993821_original.png)
Never see the guy up there shoot down at anyone, and I'm not entirely sure it's due to not being close enough to the edge so much as...
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/6993957/6993957_original.png)
...he's facing the wrong way.
Bases are diagonal from each other, not straight across so that's not good.
Bots get hung up a lot on that little step into the side-bases.
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/6994277/6994277_original.png)
(map has 4 towers, 2 teams and 2 neutral)
I was kind of hoping you could setup the UTDMT with monster pathing...
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/6994450/6994450_original.png)
...so they can pace back & forth, although that wouldn't help if they climbed anything as they don't go downhill too well.