Updated DirectX11 Renderer v1.4

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SC]-[WARTZ_{HoF}
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Updated DirectX11 Renderer v1.4

Post by SC]-[WARTZ_{HoF} » Mon Mar 09, 2020 4:05 am

I have to admit there is some nice effects with this renderer. You can grab it here LINK---> Unreal DirectX11 Renderer for UT, UG , Rune and DX or in the attachment in this post.
d3d11drv_v1.4.zip
Unreal DirectX11 Renderer for UT, UG , Rune and DX version 1.4
(1.87 MiB) Downloaded 18 times
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Re: Updated DirectX11 Renderer

Post by D13GO_{HoF} » Wed Mar 11, 2020 7:00 pm

Added to my UT99, And I admit its impressive, and it makes good effects in my maps, special mention to the floor reflecting the área.

The only think I dont like is that my sprites for the items will show the black box instead of keeping them masked. But at the same time it makes it look like a aura when you get close or away.
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Re: Updated DirectX11 Renderer

Post by SC]-[WARTZ_{HoF} » Thu Mar 26, 2020 2:13 am

Here is a good walk through on this renderer.


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Re: Updated DirectX11 Renderer v1.4

Post by BluEyedBitch_{HoF} » Mon Mar 30, 2020 12:50 pm

So I run UT patch v451 ... is this compatible with v451??
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Re: Updated DirectX11 Renderer v1.4

Post by SC]-[WARTZ_{HoF} » Mon Mar 30, 2020 4:02 pm

BluEyedBitch_{HoF} wrote:
Mon Mar 30, 2020 12:50 pm
So I run UT patch v451 ... is this compatible with v451??
Most players know that v451 was never for client side compatibility.

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