Suggestions/Ideas/Thoughts

GunGame for Unreal Tournament.
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Kelly
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Re: Suggestions/Ideas/Thoughts

Post by Kelly » Wed Sep 18, 2019 2:34 am

Thanks! Got it and deleted the attachment. It's almost 2 in the morning so I'll open this and take a look in the morning. Thank you X1000 for testing!!!

Update:
I've been pretty busy on this for the last few days. I finally got the scoreboard sorted. Here's the way it currently looks
GGSB.jpg
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I hammered away at the bugs and errors and I think it's in a pretty good place. It's ready for testing later this week if you guys get time.
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SC]-[WARTZ_{HoF}
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Re: Suggestions/Ideas/Thoughts

Post by SC]-[WARTZ_{HoF} » Wed Sep 18, 2019 2:53 am

Totally look forward to testing.

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Kelly
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Re: Suggestions/Ideas/Thoughts

Post by Kelly » Wed Sep 18, 2019 4:21 pm

I could use a bit of advice, I think I'm in danger of 'overdoing' the HUD. Here's my question:
GGHUD.jpg
GGHUD.jpg (361.45 KiB) Viewed 194 times
"Kills Remaining" is the number of kills to the next weapon upgrade.
"Rank" is just your place in the list. More on that in a second.
"Spread" is the difference between the weapon level you are on and the current leader's weapon level.

OK, here's my issue...Rank isn't correct. Let me show you a scenario: 10 people are playing a game. 7 of them advance to the next level. The mod slots them in order of advancing so the first person to the next level is listed above anyone else that makes it into that level. Without making a bunch of complex calculations constantly the spread may show a large difference when there really isn't that big of one, provided that there are a bunch of people at the same level.

Anyway I'm thinking of removing it since it's not stone-dead accurate. Any thoughts?
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papercoffee
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Re: Suggestions/Ideas/Thoughts

Post by papercoffee » Sun Sep 22, 2019 2:56 pm

That spread is meaningless in my eyes ...when I play, I noticed the difference very well.

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Kelly
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Re: Suggestions/Ideas/Thoughts

Post by Kelly » Mon Sep 23, 2019 3:29 am

I went ahead and removed it. I also cleaned up the HUD a little bit. The version I sent you today has all that new stuff in it. I think it's cleaner and neater. There's a point where you just don't need all that information on a simple game, it's not like you are going to slow down on killing people lol.
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papercoffee
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Re: Suggestions/Ideas/Thoughts

Post by papercoffee » Thu Sep 26, 2019 8:41 pm

Kelly wrote:
Mon Sep 23, 2019 3:29 am
I went ahead and removed it. I also cleaned up the HUD a little bit. The version I sent you today has all that new stuff in it. I think it's cleaner and neater. There's a point where you just don't need all that information on a simple game, it's not like you are going to slow down on killing people lol.
Exactly ...it's very fast paced.
And I like the fact that you start with the sniper first ...and slowly getting closer to your opponents.

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Kelly
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Re: Suggestions/Ideas/Thoughts

Post by Kelly » Fri Oct 11, 2019 12:02 pm

Sorry guys, been out dealing with a heart thing. Everything is fine but I went on beta blockers and it's been tough to adjust to them. Makes you so tired all the time. I just want to sleep a lot but it's getting better as I get used to them.

I'm all good, it's not scary bad. I have this condition called PVC where my heart just beats weird. It's not dangerous but the beta blockers can help smooth it out. I will probably stay on them because it lets me sleep undisturbed.

Anyway I'll get back in the saddle over the next few days and get back to serious work. Sorry for the delay.
I don’t wanna give the end away
but we’re gonna die one day

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evilgrins
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Re: Suggestions/Ideas/Thoughts

Post by evilgrins » Wed Oct 16, 2019 3:32 am

Kelly wrote:
Fri Oct 11, 2019 12:02 pm
Sorry guys, been out dealing with a heart thing. Everything is fine but I went on beta blockers and it's been tough to adjust to them. Makes you so tired all the time.
Hang in there, you'll get used to them.

I didn't have the tired all the time but I've had all sorts of other fun side-effects/symptoms.
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