Re: Map's Navigation Network - extra-options
Posted: Sun Sep 06, 2020 7:45 am
Another seldom problem which I see after the trip through UGold of an UT map was linking navigation chain after pathing tweaks/completions.
Nodes having iLeaf = -1 which means out of map, placed into void were excepted. The ugly thing, these were not exactly into void, they were in map, dammit, extremely navigable.
September version of MapGarbage will take in account these "void" nodes if they do have referenced reachspecs.
In other hand, if map has suddenly this "zone problem", we won't save screwed map, before linking All required Nodes in Navigation Chain we might want to re-open map, RE-BUILD all geometry - brushes are needed here, and checking again if Navigation Chain does not have corruptions or important elements missing...
We can check lost actors with option bFindVoidBuggers.
MapGarbage did not delete Nodes with reachSpecs but it was excepting nodes with iLeaf -1 from being in chain - this iLeaf goes retarded for reasons which are escaping me...
Future version won't except referenced nodes from being in reloaded in navigation chain disregarding iLeaf stupidity if they do have Paths or upStreamPaths.
Nodes having iLeaf = -1 which means out of map, placed into void were excepted. The ugly thing, these were not exactly into void, they were in map, dammit, extremely navigable.
September version of MapGarbage will take in account these "void" nodes if they do have referenced reachspecs.
In other hand, if map has suddenly this "zone problem", we won't save screwed map, before linking All required Nodes in Navigation Chain we might want to re-open map, RE-BUILD all geometry - brushes are needed here, and checking again if Navigation Chain does not have corruptions or important elements missing...
We can check lost actors with option bFindVoidBuggers.
MapGarbage did not delete Nodes with reachSpecs but it was excepting nodes with iLeaf -1 from being in chain - this iLeaf goes retarded for reasons which are escaping me...
Future version won't except referenced nodes from being in reloaded in navigation chain disregarding iLeaf stupidity if they do have Paths or upStreamPaths.