Re: Map assessment and pathing enhancements
Posted: Tue Mar 16, 2021 12:29 pm
Questionable pathing, jump pads causing bots to bounce endlessly, lots of running into walls and going nowhere...
Assess.
Assess.
An Unreal Tournament Community
https://hofgamingclan.com/forums/
It's not questionable from my view, I'd rather prefer to use n00b term, to not use Insanity or other various definitions not suitable for a public post and mature people.
Not everybody cares about bots, as you know. Some people toss maps into servers with the hopes people will play them and there are no bots around. Same kinda people that write to forums and ask "How do I kill all the bots so they don't get in the way of the actual players?"Nelsona wrote: Tue Mar 16, 2021 2:58 pmI'm still having the question to myself about how many minutes was testing this genius his "awesome" trash... and reason for releasing this mess into public.
Too early to worry, also there was no contact info. I'm reviewing the other works to see if one was included with those.Nelsona wrote: Tue Mar 16, 2021 2:58 pmLet me see, now we gotta ask permissions for fixing and finishing this unfinished work... I think we deserve credits for recovering map else it would stay in this lousy stage...
Sometimes when playing CTF you gotta kill time while your team gets the flag back. For when you get back with the enemy flag but your own flag is gone.Nelsona wrote: Tue Mar 16, 2021 2:58 pmThis will have some of those fancy rooms good at nothing deleted. In CTF purpose is capturing flags and defending team flag not looking at walls - these "mappers" are not really playing UT as I can see...
Most of the 300k maps tend to get highly praised, which is why i went looking for them.
Code: Select all
NoIncomingPath: PathNode39 is not having incoming connections.
NoIncomingPath: PathNode64 is not having incoming connections.
NoIncomingPath: PathNode67 is not having incoming connections.
NoIncomingPath: PathNode68 is not having incoming connections.
NoIncomingPath: PathNode69 is not having incoming connections.
NoIncomingPath: PathNode70 is not having incoming connections.
NoIncomingPath: PathNode71 is not having incoming connections.
NoIncomingPath: PathNode72 is not having incoming connections.
...
NumReachSpecs: This map has 820 ReachSpecs shown as direct paths in Navigation Network.
NumReachSpecs: Also this map has 1884 ReachSpecs as shortcuts aka PrunedPaths in Navigation Network.
NumReachSpecs: These are not visible in Editor but they are used by Pawns.
NumReachSpecs: After calculation we have 2704 ReachSpecs.
...
MaxNumFound: I found a sum of 3678 reachspecs defined in map, from 0 to 3677.