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Re: {HoF} Evil's Sniper Deathmatch

Posted: Sun Dec 01, 2019 9:33 am
by Nelsona
The auto-update capability was installed on the server after the end of a game so as not to interrupt the action.
As a concrete example we have two files in MapVote, the saved history more precisely which has some problems with the arrays and then the server will do an update by replacing them with empty files ready to be completed. All resources in the Update Folder will not be deleted to know what was updated at the last restart. In this case we will no longer have errors in the log files because we are working with clean files. Also here in the Update Folder we can put other INI, U, etc. files. which are aimed at updating the current ones without having problems with access to the files in question protected by the system because they are in use, these being accessed at the automatic restart time when nothing in the system protects them anymore.

Re: {HoF} Evil's Sniper Deathmatch

Posted: Tue Dec 03, 2019 2:49 pm
by Nelsona
For the record, we do have other craps crashing server:

Code: Select all

Critical: appError called:
Critical: Mover DM-UK-Urban_Ascent.Mover17 (Function Engine.Mover.MakeGroupReturn:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: ScriptDebugV
Critical: Mover17.MakeGroupReturn
Critical: ScriptDebugV
Critical: Mover18.MakeGroupReturn
Critical: ScriptDebugV
Critical: Mover17.MakeGroupReturn
Critical: ScriptDebugV
Critical: Mover18.MakeGroupReturn
....
After a quick examination with MapGarbage I got this report:

Code: Select all

Duplicated: AmbientSound2 was found 2 times.
Duplicated: AmbientSound3 was found 2 times.
Duplicated: AmbientSound4 was found 2 times.
Duplicated: AmbientSound5 was found 2 times.
Duplicated: AmbientSound6 was found 2 times.
Duplicated: AmbientSound7 was found 2 times.
Duplicated: AmbientSound8 was found 2 times.
Duplicated: AmbientSound9 was found 2 times.
Duplicated: AmbientSound10 was found 2 times.
Duplicated: AmbientSound11 was found 2 times.
Duplicated: Mover17 was found 2 times.
Duplicated: Mover18 was found 2 times.
Duplicated: Light233 was found 2 times.
Duplicated: Light234 was found 2 times.
Duplicated: Light235 was found 2 times.
Duplicated: Light236 was found 2 times.
Duplicated: Light237 was found 2 times.
Duplicated: Light238 was found 2 times.
Duplicated: Actors might be removed by using subsequent bTryFixDuplicates set to True.
Duplicated: Operation recommended in another clean editing session with both values set True.
Duplicated: Found 18 duplicated Actors.
And let's see if people will miss this "great map":
UAs_00.png
UAs_00.png (825.54 KiB) Viewed 218 times
UAs_01.png
UAs_01.png (869.35 KiB) Viewed 218 times
Is this on my end or this map has... Nothing fascinating ?
Else that XC_Spectator it's good to only crash server.

Re: {HoF} Evil's Sniper Deathmatch

Posted: Sat Dec 21, 2019 4:04 pm
by Nelsona
Surveillance party delivered 15 MB log-file on my drive... as follows:

Code: Select all

ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0856) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0865) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0856) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0865) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0856) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0865) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0856) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0865) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0856) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0865) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0856) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0865) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0856) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0865) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0856) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0865) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0856) Accessed None
ScriptWarning: UTES_DMSB DM-{FF}-KillingFields-Rm1.UTES_DMSB0 (Function UTES_C_Evil_021.UTES_DMSB.DrawNameAndPing:0865) Accessed None
Did I do something wrong ?

Re: {HoF} Evil's Sniper Deathmatch

Posted: Sat Dec 21, 2019 5:24 pm
by SC]-[WARTZ_{HoF}
Looks like an Access None not resolved in UTES_DMSB. Will have too see what's happening there.

Re: {HoF} Evil's Sniper Deathmatch

Posted: Sun Jan 05, 2020 7:02 pm
by Nelsona
I've done a small visit at Sniper and two things have captured my attention:
- some Bot was running like was trying to go into ground and being easily killed and making player to earn easily score;
- a player asked what's new. Good question let me see...
Fun time on - introducing joke:
IpGrd_0.PNG
IpGrd_0.PNG (642.86 KiB) Viewed 136 times
We have over 1100+ actors without actually to call that Bot Pathing as some PathNode was half buried and poor Bot trying harder to get there - I understand title of map but here is about TRASH properly "modified with no changes".
As I could see we do not need 9 kickers in one spot, we can use swJumpPad which is NavigationPoint used even by monsters not only Bots - yeah, geniuses - to not forget that kicker can be RESIZED depending on needs;
Paths are doable like here - using human-collision Node + swJumpads:
IpGrd_1.PNG
IpGrd_1.PNG (676.94 KiB) Viewed 136 times
Map size went from 1.6 MB to 1.18 MB on disk. Bots are playing well, also are making mistakes like players, etc.
If you want, I'll drop it for self-updating as replacement for previous junk in next automatic reboot.

Re: {HoF} Evil's Sniper Deathmatch

Posted: Sun Jan 05, 2020 7:19 pm
by SC]-[WARTZ_{HoF}
Sounds like a good Idea to replace with better version.

Re: {HoF} Evil's Sniper Deathmatch

Posted: Wed Jan 08, 2020 6:25 am
by Nelsona
Good, server has added/replaced map in maps lists.
As for these cheap edits with no fix because of music, it might be time to reveal you some of my techs used in the house as player which is ignoring any Big Music downloaded from game, but it's listening favorite songs in the same Speakers as Game sounds at high quality.

Re: {HoF} Evil's Sniper Deathmatch

Posted: Wed Jan 08, 2020 4:12 pm
by SC]-[WARTZ_{HoF}
I think Evil would be thrilled to make better music files. Might be nice to have a tutorial.

Re: {HoF} Evil's Sniper Deathmatch

Posted: Wed Jan 08, 2020 6:28 pm
by Nelsona
Nope, this sort of deal it's not for mappers/admins, it's for players, because players have a wide range of music tastes and mapper I don't think is able to accomplish all goals and more than that, game requires ages of downloading poorly compressed files taking memory, space on drives, and pushing server to boundaries regarding to memory allocation when server is loaded with players.

Re: {HoF} Evil's Sniper Deathmatch

Posted: Thu Jan 09, 2020 1:15 am
by D13GO_{HoF}
SC]-[WARTZ_{HoF} wrote:
Wed Jan 08, 2020 4:12 pm
I think Evil would be thrilled to make better music files. Might be nice to have a tutorial.
No need for a tutorial, just download the MP3 file, convert it to OGG and then export it to UT99, it works for me in my REVAMP maps(Btw thanks to Dr Flay for this method)