{HoF} Evil's Sniper Deathmatch

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Nelsona
Posts: 591
Joined: Sat Sep 30, 2017 5:03 am

Re: {HoF} Evil's Sniper Deathmatch

Post by Nelsona » Sun Dec 01, 2019 9:33 am

The auto-update capability was installed on the server after the end of a game so as not to interrupt the action.
As a concrete example we have two files in MapVote, the saved history more precisely which has some problems with the arrays and then the server will do an update by replacing them with empty files ready to be completed. All resources in the Update Folder will not be deleted to know what was updated at the last restart. In this case we will no longer have errors in the log files because we are working with clean files. Also here in the Update Folder we can put other INI, U, etc. files. which are aimed at updating the current ones without having problems with access to the files in question protected by the system because they are in use, these being accessed at the automatic restart time when nothing in the system protects them anymore.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 591
Joined: Sat Sep 30, 2017 5:03 am

Re: {HoF} Evil's Sniper Deathmatch

Post by Nelsona » Tue Dec 03, 2019 2:49 pm

For the record, we do have other craps crashing server:

Code: Select all

Critical: appError called:
Critical: Mover DM-UK-Urban_Ascent.Mover17 (Function Engine.Mover.MakeGroupReturn:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: ScriptDebugV
Critical: Mover17.MakeGroupReturn
Critical: ScriptDebugV
Critical: Mover18.MakeGroupReturn
Critical: ScriptDebugV
Critical: Mover17.MakeGroupReturn
Critical: ScriptDebugV
Critical: Mover18.MakeGroupReturn
....
After a quick examination with MapGarbage I got this report:

Code: Select all

Duplicated: AmbientSound2 was found 2 times.
Duplicated: AmbientSound3 was found 2 times.
Duplicated: AmbientSound4 was found 2 times.
Duplicated: AmbientSound5 was found 2 times.
Duplicated: AmbientSound6 was found 2 times.
Duplicated: AmbientSound7 was found 2 times.
Duplicated: AmbientSound8 was found 2 times.
Duplicated: AmbientSound9 was found 2 times.
Duplicated: AmbientSound10 was found 2 times.
Duplicated: AmbientSound11 was found 2 times.
Duplicated: Mover17 was found 2 times.
Duplicated: Mover18 was found 2 times.
Duplicated: Light233 was found 2 times.
Duplicated: Light234 was found 2 times.
Duplicated: Light235 was found 2 times.
Duplicated: Light236 was found 2 times.
Duplicated: Light237 was found 2 times.
Duplicated: Light238 was found 2 times.
Duplicated: Actors might be removed by using subsequent bTryFixDuplicates set to True.
Duplicated: Operation recommended in another clean editing session with both values set True.
Duplicated: Found 18 duplicated Actors.
And let's see if people will miss this "great map":
UAs_00.png
UAs_00.png (825.54 KiB) Viewed 32 times
UAs_01.png
UAs_01.png (869.35 KiB) Viewed 32 times
Is this on my end or this map has... Nothing fascinating ?
Else that XC_Spectator it's good to only crash server.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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