{HoF} Evil's Sniper Deathmatch

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Nelsona
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Joined: Sat Sep 30, 2017 5:03 am

Re: {HoF} Evil's Sniper Deathmatch

Post by Nelsona » Tue Jul 21, 2020 3:11 am

I don't get why do we need borked Nexgen records and a mess in NsLookUp file. These characters problems are not encountered in a single place. If you want to identify well players FORCE them to be normal instead of acting like dumb kids, unless Nexgen records are going to gibberish data. It's not my problem in end, back in time no one was knowing why server was crashing because what was there had 0 logs. Nice and slow it goes back to initial state.
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SC]-[WARTZ_{HoF}
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Re: {HoF} Evil's Sniper Deathmatch

Post by SC]-[WARTZ_{HoF} » Tue Jul 21, 2020 3:43 am

I don't want borks either but even Anth the developer of v469 was having troubles logging in when I had him join me in sniper. Anth had to change his name as well because of the nametest but of course wasn't a big deal to him but I highly doubt Anth wasn't trying to be a dumb kid making troubles. I do feel some special characters and names can be annoying. If nametest could be adjusted easily with little to no effort from an admin this would be beneficial. Maybe make nametest a Nexgen plugin that can be easily adjusted in-game.

Nelsona
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Joined: Sat Sep 30, 2017 5:03 am

Re: {HoF} Evil's Sniper Deathmatch

Post by Nelsona » Tue Jul 21, 2020 12:12 pm

This needs some knowledge in how to implement it in Nexgen since it's a standalone actor using an INI file and array operated is dynamic supported by XC_Engine not in plain UT.
It was used string "TEST" - I could see a lot of smarts "testing" whatever things and I put some rejection because server is for playing game not for testing game or politics as Evil mentioned - which can be removed from wildcards at once with others considered not very suitable, unless all people will use all sort of words having nothing to do with a name. I don't think anyone in his original Id card has words like those listed there. To refresh memories, ALL but ALL desired INI changes can have a saved copy in Update folder and then at next reboot Server will get updated itself, Player doesn't even smell when admin makes changes and no outage is needed. Else this little mod is not protecting its INI file, changes are in account in next match because the INI file is never saved, but only read when game is loaded.
Not often maintained
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Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 1117
Joined: Sat Sep 30, 2017 5:03 am

Re: {HoF} Evil's Sniper Deathmatch

Post by Nelsona » Wed Jul 22, 2020 9:43 pm

You removed offending names restriction. Now you can check file NexgenPlayerLookUp.ini and see record 6763 - so much love...
Until morons are going to quit messing up around I'll firewall that place. If he found funny these habits, I think I will have fun too...
And then... record 6783.

These are... "news", nothing known...
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 1117
Joined: Sat Sep 30, 2017 5:03 am

Re: {HoF} Evil's Sniper Deathmatch

Post by Nelsona » Sat Aug 29, 2020 6:18 pm

Today's and other news from lasts days
Server has now archived Logs.
Talking about maps and their removals/adds. I do not have plans to remove maps, just get over them and play what you want by VOTING.
Title DM-!!{DMF}Xecutioner'sSteelCurtainV3.unr
In game speech:
Game-Log wrote: Line 284: [28/08/2020 12:27:06] [ SAY ] /\/\: shit map
Line 285: [28/08/2020 12:27:11] [ SAY ] BluEyedB*tch_{HoF}: agreed
Line 288: [28/08/2020 12:27:13] [ SAY ] [ARC]ZenA: well then
Line 289: [28/08/2020 12:27:19] [ SAY ] /\/\:
Line 290: [28/08/2020 12:27:24] [ SAY ] Despar: of course
Three people were figuring a s...t map. Not my add and not my doing.

Next: A few sick people were playing probably because of pain or another bad state for getting over their problems.
Guys, I'm sorry for your health problems, feel free to play here and try to have a good time. Sometimes life is nasty.

Next:
Game-Log wrote: [28/08/2020 04:06:41] [ SAY ] DWARF: sum1 qa fucking cheater here its so sad
I don't have any data and logs are not showing anything unusual, maybe you want to point us images or anything else. Whining without evidences heads nowhere, I don't ban this way.
Game-Log wrote: Line 165: [26/08/2020 04:49:12] [ SAY ] [Z]-JY_AKUMA: where is netherlands??
Use GoogleMaps for finding what is about. Yes, it's on Earth which means the planet where you are, exactly, we are on a so called planet called Earth which goes into ruins daily because of what "humans" are doing... You can visit a school from time to time...

Next:
Game-Log wrote: [25/08/2020 16:51:04] [ SAY ] Ghost: i dont think anyone makes new maps for ut99
[25/08/2020 16:51:25] [ SAY ] Ghost: ut99 is dead
[25/08/2020 16:51:34] [ SAY ] BaRnEy: Evil still makes them. He just modifys most of them
[25/08/2020 16:51:38] [ SAY ] -=SoP=-Fifty: NOPE
[25/08/2020 16:51:47] [ SAY ] -=SoP=-Fifty: STILL ALIVE
[25/08/2020 16:52:02] [ SAY ] BaRnEy: KEEP BREATHING LIFE INTO UT99
[25/08/2020 16:52:07] [ SAY ] BaRnEy: CPR
[25/08/2020 16:52:16] [ SAY ] Ghost: cpr?
[25/08/2020 16:52:33] [ SAY ] BaRnEy: cardio pulmonary resusitation
[25/08/2020 16:52:43] [ SAY ] BaRnEy: chest compressions
[25/08/2020 16:52:51] [ SAY ] Ghost: dead is dead
[25/08/2020 16:53:06] [ SAY ] BaRnEy: but,,,youre still here!
[25/08/2020 16:53:14] [ SAY ] BaRnEy: the living dead
[25/08/2020 16:53:31] [ SAY ] Ghost: i came back after 6 months to say hello and perhaps goodbye
[25/08/2020 16:53:31] [ SAY ] Ghost: i came back after 6 months to say hello and perhaps goodbye
[25/08/2020 16:53:36] [ SAY ] BaRnEy: NOOOOOOOOOOOOOOOOOOO
[25/08/2020 16:53:45] [ SAY ] BaRnEy: you will always come back...
[25/08/2020 16:53:52] [ SAY ] BaRnEy: were much too fun
[25/08/2020 16:54:15] [ SAY ] Ghost: yeah but its always the same, nothing new here
Mr Phantom or how it says Ghost. I finally could make some maps for UT. How about you doing something ? Eh ? I think there are a lot of UnRead tutorials about How To...
Game-Log wrote: Line 305: [25/08/2020 12:16:34] [ SAY ] M@rlockx: jumping like a idiot
Line 306: [25/08/2020 12:16:34] [ SAY ] BaRnEy: Morlock
Line 309: [25/08/2020 12:16:37] [ SAY ] M@rlockx: jumping like a idiot
Line 310: [25/08/2020 12:16:40] [ SAY ] M@rlockx: jumping like a idiot
Line 311: [25/08/2020 12:16:42] [ SAY ] BaRnEy: yep
Line 312: [25/08/2020 12:16:43] [ SAY ] M@rlockx: jumping like a idiot
This MR "@" do seems to have some issues here... I'll look around trying to figure why he cannot jump like that but using calls like "a idiot".
Let me ask: is this a situation where some rule is broken ?
viewtopic.php?f=2&t=8#p11
See #6 - Response should be a kick. Amazingly if Kick cannot be done at certain hour - no living admin is around, maybe we do need some A.I. admin delegated With Spell checking and custom dictionary. For this stunt I don't think the reward should be a Kick. Such people are always the same... I'm not sure if a Kick will change them.
Game-Log wrote: 23/08/2020 19:09:57] [ ADMIN ] Bluewerwolf_{HoF} has banned lol_what_a_sap from the server.
Aka psychotiK aka
Game-Log wrote: [23/08/2020 19:10:29] [NSC-SYS] Login request for that_better_welldone
...
[23/08/2020 19:10:29] [NSC-SYS] Login denied. Reason: Kicked/banned from the server.
And... I think is enough as facts summary. Usually player would come and talk here about an unfair ban, in this case he changed name/s (for more Nexgen records - which is pissing me off) and retrying to get in. Huh ? I don't really get such attitude.
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Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 1117
Joined: Sat Sep 30, 2017 5:03 am

Re: {HoF} Evil's Sniper Deathmatch

Post by Nelsona » Tue Oct 13, 2020 12:56 pm

I did a small check around main logs. New maps old facts - nothing... is fixed here or even improved:

Code: Select all

SpawnFixer: XC_SpawnFixer0 in state SpawnTesting is testing PlayerStart actors.
SpawnFixer: Probing spawn on PlayerStart12 failed, taking action...
XC_Engine: Set XC_ServerActor DM-{Evil's}-HamsterDance-Remix.XC_ServerActor5 as AdminLoginHook
DM-{Evil's}-HamsterDance-Remix - remixed bugs...
PlayerStart12 could drop player outta game - "luckily", won't happen...
The same as here:
DM-!BS_Huge_Pooltable-Remix1

Code: Select all

SpawnFixer: XC_SpawnFixer0 in state SpawnTesting is testing PlayerStart actors.
SpawnFixer: Probing spawn on PlayerStart31 failed, taking action...
XC_Engine: Set XC_ServerActor DM-!BS_Huge_Pooltable-Remix1.XC_ServerActor9 as AdminLoginHook
and
DM-=(ASC)Recruiters-Island

Code: Select all

SpawnFixer: XC_SpawnFixer0 in state SpawnTesting is testing PlayerStart actors.
SpawnFixer: Probing spawn on PlayerStart10 failed, taking action...
XC_Engine: Set XC_ServerActor DM-=(ASC)Recruiters-Island.XC_ServerActor15 as AdminLoginHook
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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