{HoF} Evil's Sniper Deathmatch

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Nelsona
Posts: 552
Joined: Sat Sep 30, 2017 5:03 am

Re: {HoF} Evil's Sniper Deathmatch

Post by Nelsona » Tue Oct 08, 2019 4:21 pm

Nope, I do not have any intention for removal/deleting maps, not before adding a FIX back - where is possible - my goal is not decreasing number of maps.

Aside, That WAR whatever map has brushes stripped and some warehouses in map are having default texture, I think that map is incomplete... and has too many nodes, it looks like paths were done with Editor not mapping them normally. Lifts are... lost with no single route. I went to check it a bit and adding some routes, removing duplicated actors, but for geometry I did nothing, brushes are gone so good luck with that.
Edit:
So far this is a WorkInProgress (a sort of improving) and it will be added if it's in a good state else is a junk - bad paths, un-textured surfaces, duplicated actors = something which I will NEVER use in my servers.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 552
Joined: Sat Sep 30, 2017 5:03 am

Re: {HoF} Evil's Sniper Deathmatch

Post by Nelsona » Sat Oct 12, 2019 8:37 am

Next move:
Switched to a restart executed in those nights between Sunday-Monday days of week, around 2:01:10 AM Server-Time. I'm gonna track this event for preventing unexpected server reactions.

Next Problem which it's about to have a solution:

Code: Select all

Critical: appError called:
Critical: ALplayer DM-!!![SFC]PoolBillard.ALplayer7 (Function Engine.Pawn.SetDisplayProperties:0000) Infinite script recursion (250 calls) detected
Critical: FFrame::Serialize
Critical: ScriptDebugV
Critical: ALplayer7.SetDisplayProperties
Critical: ScriptDebugV
Critical: UT_Stealth0.SetOwnerDisplay
Critical: ScriptDebugV
UT_Stealth were you saying, Mr. Mapper ? - You won't see it any more, as long as it's already useless because this is a permanent crusher... :tease:
Technical Solutions proposals:
- replacing it with some Shield - Invisible player has an advantage which for me is CHEATING like;
- replacing it with other lousy thing copied from map - a weapon or something;
- removing it permanently;
- such items glued in map as bStatic craps are gonna be properly ruined for preventing any headache.
I think it doesn't worth Editing a mountain of maps, we might let server to work by itself at destroying trashes unguarded.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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