Changes to the Rental Server

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SC]-[WARTZ_{HoF}
Site Admin
Posts: 206
Joined: Wed May 10, 2017 7:08 am

Re: Changes to the Rental Server

Post by SC]-[WARTZ_{HoF} » Sat May 04, 2019 9:05 pm

Sounds fun. I will have to visit the server soon.

Nelsona
Posts: 515
Joined: Sat Sep 30, 2017 5:03 am

Re: Changes to the Rental Server

Post by Nelsona » Sun May 12, 2019 10:23 pm

Update:
NWUltraGore is now used in server. Have fun (blood...)!
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 515
Joined: Sat Sep 30, 2017 5:03 am

Re: Changes to the Rental Server

Post by Nelsona » Sun Jun 23, 2019 6:28 pm

Update:
Server has been updated with map DM-AMC-Modular in original format without any patch - just default replacements.

Note: Redirect is being updated too - which means not only all packages are there but I DELETED all useless stock packages loaded for no reason and taking space without any purpose. ALL player has stock files or else no one can start UT game :tease: so nobody will download any stock redirected file. I'm curious which one after 20 years still has no clue about doing servers and redirecting spaces... :?
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 515
Joined: Sat Sep 30, 2017 5:03 am

Re: Changes to the Rental Server

Post by Nelsona » Tue Jul 09, 2019 5:10 pm

Bump timer: Main Update - server switched to XC_Engine v24_beta2.
Removed for the moment UltraGore - I could see a nasty crash in client for some bDeleteMe or such deal capturing engine in a crash - chunks spawned and removed in a redeemer blast probably very quickly combined in a high number... I believe here is about a native sanity check missing in Engine.

Known issues:
- Default player is crashing at server-travel but can play maps once entered - in good conditions;
- Default player has default bugs toward collision crashes and other known (or less known - ignorant ones here).

Server is supporting and game is stable for players using XC_Engine v21 or v23 or v24_beta1, v24_beta2 - all tested.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 515
Joined: Sat Sep 30, 2017 5:03 am

Re: Changes to the Rental Server

Post by Nelsona » Sun Aug 18, 2019 6:34 am

MGS aka MonsterGamingServer having support XC_Engine v24 whatever with some settings disabled, has now loaded map MH-GiantBoss2, map it's loaded with patch plugins in testing stage, of course it was empty (speaking about paths), also poor setup here and there and less logic:
- We do have water zone but no Scuba from any kind ?
- We do have huge monsters but no ammo on battlefield ?
- etc ?
Nope, it was patched and loaded for checks...
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 515
Joined: Sat Sep 30, 2017 5:03 am

Re: Changes to the Rental Server

Post by Nelsona » Thu Aug 22, 2019 5:04 am

Another abomination has been turned back to MonsterHunt and loaded here - MH-BackHomeReloaded_Rv19.
For those addicted to dumb maps play original version elsewhere...
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 515
Joined: Sat Sep 30, 2017 5:03 am

Re: Changes to the Rental Server

Post by Nelsona » Wed Aug 28, 2019 10:06 pm

Bumping forward:
It was asked a mutator for CTFGame where teams are changed at mid-game time, trying to balance those miss-balanced maps - many are like that...
Because I don't see any scoring login when Blue is turned in Red and reversal, I went to another solution, switching Flags and Starts and AlternatePaths.
I did not do a super duper HUD design for such mutator - HUD mutators might conflict each-other after all, but mainly it works having some less great side effects:
- defenders might go suddenly closer to enemy flag;
- due to colored bases from many maps, Reverting Flags might drive player to confusions if did not read the change message + cannon sound- Total Ignorant ?
The question is if worth testing it a bit in MGS as long as at ut99.org where such mutator was asked I can see a sudden ZERO interest in testing it for some feed-back. Perhaps it won't be a priority for me to help over there as long as interest is gone shortly.
Mutator probably would be a good thing to have a list containing recommended maps where switching should happen for not changing bases in those balanced well maps for no reason. Or... if this it's just another bad idea of a mapper which makes miss-balanced maps for mitigating that effect then I can delete all codes because... I can check future maps for being properly done and... I think I don't need it directly but part of stock maps like CTF-November CTF-Command, CTF-Gauntlet and such, injected by some NavAdder plugins as internal patching routines - Server-Side.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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