Changes to the Rental Server

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Nelsona
Posts: 410
Joined: Sat Sep 30, 2017 5:03 am

Re: Changes to the Rental Server

Post by Nelsona » Sun Feb 03, 2019 5:37 pm

Update:
Server has now another mutator, a small one making paws more "readable".
It's about this one.

In a PM received in other location I was asked about preventing player to enhance whatever visibility in order to gain advantage VIA some client side hacks. Probably solution it's reversal: Give to ALL the same advantage for a fair play and making a legit common mutator for that.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 410
Joined: Sat Sep 30, 2017 5:03 am

Re: Changes to the Rental Server

Post by Nelsona » Tue Feb 05, 2019 8:14 pm

Server has now disabled managed restart from outside a la NfoServers and gracefully exiting at a desired time in order to gain a refresh.
See Development Section for details, referencing "Cleaning Period" topic.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 410
Joined: Sat Sep 30, 2017 5:03 am

Re: Changes to the Rental Server

Post by Nelsona » Thu Feb 14, 2019 12:57 pm

Update timer:
Server has patch modules loaded concerning Server-Side A.I. control for DM maps: Curse][, Conveyor, Grit-TOURNEY.
In testing stage: patch files for MH map ICRedone(Rex) before to be considered finished.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 410
Joined: Sat Sep 30, 2017 5:03 am

Re: Changes to the Rental Server

Post by Nelsona » Thu Feb 21, 2019 10:19 pm

Update mentions.
Patch plugins for MH-ICERedone(Rex) map do look in a good state - but this is not the bump reason but another... :cry:
XC_Engine v23 which in original doesn't include too many configurable options does seems to have a bug at that PickTarget thing which RocketLauncher is using, I think Old Eightball and similar ones have the same issue because actually that PickTarget replacement is borked without mention what udemo does locally in company of this XC_Engine version. Since v22 attempting to get rid of some assets from Visual C++ libs did not help that much.
By discarding that PickTarget replacement RocketLauncher works properly and this is what I did here. For mapping stuff also I figured some changes:
We cannot connect a path anymore using Event > ActorName but only Event > Tag, I'm not sure if this change was needed and who asked it since majority of mapping clowns were not even using XC_EditorAdds because no one was talking about it. In exchange, Building Paths has a better solution and indeed is way more optimized - some data from nodes is gone saving bytes and nodes being more smarty connected.
Perhaps updating from version 23 to another one will be done ONLY if it's flexible and STABLE - after X tests - instead of changes done with removing options.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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