DM-gg_de_dust2

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SC]-[WARTZ_{HoF}
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DM-gg_de_dust2

Post by SC]-[WARTZ_{HoF} » Sat Oct 05, 2019 8:54 pm

This is a new map for upcoming GunGameUT. I will post here my progress. Soon as I'm done with the architecture and textures I will be handing it over to Nelsona for bot support and ect.
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ramp1_dust2a.jpg
This is a view of GG-de_dust2. A work in progress.
ramp1_dust2a.jpg (151.08 KiB) Viewed 89 times
ramp1_dust2.jpg
This is a view from the original CS1.6 map.
ramp1_dust2.jpg (366.38 KiB) Viewed 89 times

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Kelly
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Re: GG-de_dust2

Post by Kelly » Sun Oct 06, 2019 1:32 pm

I'm glad we can finally bring this entire project to life. It's been a lot of fun to work on.
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Nelsona
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Re: GG-de_dust2

Post by Nelsona » Mon Oct 07, 2019 5:53 pm

Bot task will go a bit challenging if said game/map are supposed to not use items. Items/Inventories are distracting Bots. If map won't have items I have to write some MyLevel thing for A.I. or else they won't have reasons to move unless certain items are accepted somehow (armors, Scuba, JumpBoots, etc.). I have to admit that it do looks good.
Not often maintained
My UT Mapping works...
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D13GO_{HoF}
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Re: GG-de_dust2

Post by D13GO_{HoF} » Tue Oct 08, 2019 11:39 pm

Good Job, who knows if i can do a GG map for you, ofc in a cartoonish style :P
Nelsona wrote:
Mon Oct 07, 2019 5:53 pm
Bot task will go a bit challenging if said game/map are supposed to not use items. Items/Inventories are distracting Bots. If map won't have items I have to write some MyLevel thing for A.I. or else they won't have reasons to move unless certain items are accepted somehow (armors, Scuba, JumpBoots, etc.). I have to admit that it do looks good.
Maybe using the Arena code, since i test using instagib arena mutator and even without items the bots were moving but i don't know
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Nelsona
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Re: GG-de_dust2

Post by Nelsona » Wed Oct 09, 2019 3:39 am

D13GO_{HoF} wrote:
Tue Oct 08, 2019 11:39 pm
Maybe using the Arena code, since i test using instagib arena mutator and even without items the bots were moving but i don't know
They are moving but not so motivated, code moves them well if desirability it's involved - or course I do have some fake items for distracting them. And not the last thing is moving directives - PATH NET - consistent and having links not just nodes placed in map.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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