Ns_SpawnPoint2 aka Nelsona's SpawnPoint

Mod development and tools for UE1 game titles here.
Nelsona
Posts: 492
Joined: Sat Sep 30, 2017 5:03 am

Re: Ns_SpawnPoint aka Nelsona's SpawnPoint

Post by Nelsona » Mon Mar 26, 2018 5:15 pm

As long as I've failed that function maybe I have to "spoiler" publicly the task before releasing anything as long as I felt myself disturbed by some of those things happening - my hot moment of battle was ruined when XAN_B telefragged me :evil: .
Last time I was not in my best conditions, exhausted like, temperatures are changing, it's a spring specific problem, heck knows, I'm getting older - and happens daily... :( .

To note: I have a bad feeling about the game, when everything will work perfect perhaps I'll be out of interest about playing it, Jesus, and I worked years to get things on the right track... I don't know why I do have this "lost cause" feeling...
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 492
Joined: Sat Sep 30, 2017 5:03 am

Re: Ns_SpawnPoint aka Nelsona's SpawnPoint

Post by Nelsona » Wed Mar 28, 2018 2:43 pm

Update ready ?
If yes, then this might be the package.
Ns_SpawnPoint2.zip
(106.59 KiB) Downloaded 54 times
Note, adding it as server-package is optional, only if player wants to see checker in game for different tactical situations, like WaitUpdate-attack-die-respawn-waitupdate so to speak using a more kamikaze like fighting or such.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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