CTF-UTDM-RamShot

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evilgrins
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CTF-UTDM-RamShot

Post by evilgrins » Sat Jun 19, 2021 7:01 pm

This is a nice sized fortress with symmetrical bases and an insane number of jump pads...
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...allowing for multiple ways into each base as well as lots of levels of combat.

Snipers will love this map...
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...once they work out how to get up where the sniper rifles are.

Initially I had 4 UTDMT, 2 to a team, on the map but I decided to change that up. When GorGor made them originally I don't think he took into consideration how easy it is to telefrag them, and I suspect that's why the later versions had an interesting feature built into them...
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...preventing any UTDM-monsters on a map from being telefragged.

Swapped out 2 of the Titans with UTDMS, SkaarjBerserkers.

Titans respawn after 30 seconds.
Skaarj respawn after 10 seconds.

I also added some power-ups which weren't there originally, placed where the Redeemer is. If you can get there, you should get all the prizes!

Usual Suspects:
.u - /system
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/kmrt8ugp ... amShot.zip
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Have you hugged a Skaarj today?
Skaarj need love too!
http://unreal-games.livejournal.com/

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