Map assessment and pathing enhancements

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evilgrins
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Re: Map assessment and pathing enhancements

Post by evilgrins »

I love edits of the face map, I've got a tonnage of them... but this one is a little different.

Overall assessment is warranted, but there are some specific points of interest.

1 particular up top defense point needs work:
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Never see the guy up there shoot down at anyone, and I'm not entirely sure it's due to not being close enough to the edge so much as...
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...he's facing the wrong way.

Bases are diagonal from each other, not straight across so that's not good.

Bots get hung up a lot on that little step into the side-bases.
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(map has 4 towers, 2 teams and 2 neutral)

I was kind of hoping you could setup the UTDMT with monster pathing...
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...so they can pace back & forth, although that wouldn't help if they climbed anything as they don't go downhill too well.
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CTF-UTDM-WarriorsArena.zip
(852.45 KiB) Downloaded 26 times
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Nelsona
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Joined: Sat Sep 30, 2017 5:03 am

Re: Map assessment and pathing enhancements

Post by Nelsona »

Paths for Monsters are easy to do. The thing that needs to be in account is that a TITAN won't jump and chances to get over a ledge are very small. A path that recommends a "jump" clearly will drop a Titan from routing process because... it won't make it. If a weapon fired is throwing Pawn away, that's not a pathing related event, it's just a game occurrence. I'll look what is about.

Edit: Something it's clear to me. In the place where Bot has problems it's an engine deal, un-climbable surfaces are not walls for engine but some planes whatever, Bot often has problems in such cases. Paths are doable using helpers non navigation actors - still can be random problems.
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Nelsona
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Joined: Sat Sep 30, 2017 5:03 am

Re: Map assessment and pathing enhancements

Post by Nelsona »

Take a look at this one... See if anything must be changed.
CTF-UTDM-WarriorsArena_wip0.7z
(529.52 KiB) Downloaded 23 times
Sorry for delay, I was working/testing a MH thing...
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
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evilgrins
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Joined: Fri Oct 13, 2017 12:14 am
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Re: Map assessment and pathing enhancements

Post by evilgrins »

Nelsona wrote: Thu Nov 30, 2023 12:31 pmSorry for delay, I was working/testing a MH thing...
No worries, I actually popped on to see status.

After I sent it to you I spent a week taking care of my mom... so I wasn't really around.

*testing*

Okay, play great but there's 1 lil' problem.

I assume whoever took the towers from Facing Worlds simply moved them to this map and copied them, so it's likely they ALL have defense points on top... but the 2 middle towers don't have flags so there's no reason to defend them.

Wanted bots to be able to access them as there's weapons in them.

Only the corner towers have flags, so they should also be the only ones with defense points.
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Shot0007.png
Shot0007.png (298.76 KiB) Viewed 712 times
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Have you hugged a Skaarj today?
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Nelsona
Posts: 1653
Joined: Sat Sep 30, 2017 5:03 am

Re: Map assessment and pathing enhancements

Post by Nelsona »

Cough, you could say this before, I was thinking that those defenses are a nonsense since one was red, other was blue in the same place. What would be activity when two defenders would go there ? - Both of these towers were having 2 types of defense Red and Blue.
Let me remove these - without to change paths, just removing data normally.

Done...
CTF-UTDM-WarriorsArena_wip1.7z
(529.62 KiB) Downloaded 8 times
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
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