Map assessment and pathing enhancements

Show us and share your created maps.
User avatar
evilgrins
Posts: 761
Joined: Fri Oct 13, 2017 12:14 am
Location: Palo Alto, CA
Contact:

Re: Map assessment and pathing enhancements

Post by evilgrins »

Assess and path, please.
Attachments
DM-Dogtown2.zip
(1.47 MiB) Downloaded 3 times
Shot0114.png
Shot0114.png (527.28 KiB) Viewed 193 times
Image
Have you hugged a Skaarj today?
Skaarj need love too!
http://unreal-games.livejournal.com/
Nelsona
Posts: 1695
Joined: Sat Sep 30, 2017 5:03 am

Re: Map assessment and pathing enhancements

Post by Nelsona »

I'll check DevPath here if map won't render something stupid...

Code: Select all

Missing: Texture 'DogsTex.(All).AsphaltGrey3' not found !
Missing: Texture 'DogsTex.(All).Plaster' not found !
Missing: Texture 'DogsTex.(All).Wood-floor-ligh' not found !
Missing: Texture 'DogsTex.(All).Sidewalk' not found !
Missing: Texture 'DogsTex.(All).Tile-ceramic' not found !
Missing: Texture 'DogsTex.(All).ShinglesRed' not found !
Missing: Texture 'DogsTex.(All).HouseFront02' not found !
Missing: Texture 'DogsTex2.(All).SpBillboard' not found !
Missing: Texture 'DogsTex.(All).DogNames' not found !
Missing: Texture 'DogsTex.(All).Planks2' not found !
Missing: Texture 'DogsTex.(All).RoastTurkeyM' not found !
Missing: Texture 'DogsTex.(All).Warf' not found !
Missing: Texture 'DogsTex.(All).Shingles-Asphal' not found !
Missing: Texture 'DogsTex.(All).TileYellow' not found !
Missing: Texture 'DogsTex.(All).Blue' not found !
Missing: Texture 'DogsTex.(All).7-11' not found !
Missing: Texture 'DogsTex.(All).Red' not found !
Missing: Texture 'DogsTex.(All).ASiding1' not found !
Missing: Texture 'DogsTex.(All).ASiding3' not found !
Let me look at Textures...
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Nelsona
Posts: 1695
Joined: Sat Sep 30, 2017 5:03 am

Re: Map assessment and pathing enhancements

Post by Nelsona »

Let me know if your Bots can navigate knee obstructions here...
DM-Dogtown2_rS1530.7z
(318.65 KiB) Downloaded 4 times
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
User avatar
evilgrins
Posts: 761
Joined: Fri Oct 13, 2017 12:14 am
Location: Palo Alto, CA
Contact:

Re: Map assessment and pathing enhancements

Post by evilgrins »

Nelsona wrote: Wed Apr 24, 2024 8:36 pm Let me know if your Bots can navigate knee obstructions here...
DM-Dogtown2_rS1530.7z
Thankees!
Image
Have you hugged a Skaarj today?
Skaarj need love too!
http://unreal-games.livejournal.com/
User avatar
evilgrins
Posts: 761
Joined: Fri Oct 13, 2017 12:14 am
Location: Palo Alto, CA
Contact:

Re: Map assessment and pathing enhancements

Post by evilgrins »

This should be interesting, as to date I don't think I've ever asked you to assess a DOM map and certainly not anything this intricate or large.

I get the sense looking at this, seeing how bots play on it, the pathing is the same as from the CTF4 version. So that needs an update, particularly for the Core control point.
Attachments
DOM-HallOfDomiantion ][.zip
(1.1 MiB) Not downloaded yet
Shot0204.png
Shot0204.png (944.09 KiB) Viewed 3 times
Image
Have you hugged a Skaarj today?
Skaarj need love too!
http://unreal-games.livejournal.com/
Post Reply