Map assessment and pathing enhancements
Re: Map assessment and pathing enhancements
Assess and path, please.
- Attachments
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- DM-Dogtown2.zip
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- Shot0114.png (527.28 KiB) Viewed 199 times
Re: Map assessment and pathing enhancements
I'll check DevPath here if map won't render something stupid...
Let me look at Textures...
Code: Select all
Missing: Texture 'DogsTex.(All).AsphaltGrey3' not found !
Missing: Texture 'DogsTex.(All).Plaster' not found !
Missing: Texture 'DogsTex.(All).Wood-floor-ligh' not found !
Missing: Texture 'DogsTex.(All).Sidewalk' not found !
Missing: Texture 'DogsTex.(All).Tile-ceramic' not found !
Missing: Texture 'DogsTex.(All).ShinglesRed' not found !
Missing: Texture 'DogsTex.(All).HouseFront02' not found !
Missing: Texture 'DogsTex2.(All).SpBillboard' not found !
Missing: Texture 'DogsTex.(All).DogNames' not found !
Missing: Texture 'DogsTex.(All).Planks2' not found !
Missing: Texture 'DogsTex.(All).RoastTurkeyM' not found !
Missing: Texture 'DogsTex.(All).Warf' not found !
Missing: Texture 'DogsTex.(All).Shingles-Asphal' not found !
Missing: Texture 'DogsTex.(All).TileYellow' not found !
Missing: Texture 'DogsTex.(All).Blue' not found !
Missing: Texture 'DogsTex.(All).7-11' not found !
Missing: Texture 'DogsTex.(All).Red' not found !
Missing: Texture 'DogsTex.(All).ASiding1' not found !
Missing: Texture 'DogsTex.(All).ASiding3' not found !
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Re: Map assessment and pathing enhancements
Let me know if your Bots can navigate knee obstructions here...
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Re: Map assessment and pathing enhancements
This should be interesting, as to date I don't think I've ever asked you to assess a DOM map and certainly not anything this intricate or large.
I get the sense looking at this, seeing how bots play on it, the pathing is the same as from the CTF4 version. So that needs an update, particularly for the Core control point.
I get the sense looking at this, seeing how bots play on it, the pathing is the same as from the CTF4 version. So that needs an update, particularly for the Core control point.
- Attachments
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- DOM-HallOfDomiantion ][.zip
- (1.1 MiB) Not downloaded yet
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- Shot0204.png (944.09 KiB) Viewed 9 times