Map assessment and pathing enhancements

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evilgrins
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Re: Map assessment and pathing enhancements

Post by evilgrins »

Assess and path, please.
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DM-Dogtown2.zip
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Nelsona
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Re: Map assessment and pathing enhancements

Post by Nelsona »

I'll check DevPath here if map won't render something stupid...

Code: Select all

Missing: Texture 'DogsTex.(All).AsphaltGrey3' not found !
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Let me look at Textures...
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Nelsona
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Re: Map assessment and pathing enhancements

Post by Nelsona »

Let me know if your Bots can navigate knee obstructions here...
DM-Dogtown2_rS1530.7z
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UncodeX Stuff
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My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
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evilgrins
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Re: Map assessment and pathing enhancements

Post by evilgrins »

Nelsona wrote: Wed Apr 24, 2024 8:36 pm Let me know if your Bots can navigate knee obstructions here...
DM-Dogtown2_rS1530.7z
Thankees!
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evilgrins
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Re: Map assessment and pathing enhancements

Post by evilgrins »

This should be interesting, as to date I don't think I've ever asked you to assess a DOM map and certainly not anything this intricate or large.

I get the sense looking at this, seeing how bots play on it, the pathing is the same as from the CTF4 version. So that needs an update, particularly for the Core control point.
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DOM-HallOfDomiantion ][.zip
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Nelsona
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Re: Map assessment and pathing enhancements

Post by Nelsona »

The first "FIX" will be DELETING SPACE character from map's name... then we will talk about the rest... such as renaming string "Domiantion" with Domination...
The boy doesn't look very schooled... or in 2017 it was no school in range.
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
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