Map assessment and pathing enhancements

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Nelsona
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Re: Map assessment and pathing enhancements

Post by Nelsona »

Ahem... maybe geometry is better now here... but for future Monster support I think are bad news: MultiCTF uses multiple Game RULES which is heavy up to impossible to implement at Monsters... to not mention that if in future this game-type might be changed "improved", map won't predict any controller changes - monster will fail to understand rules...

Right now I removed dumb paths and simplified spots, by building using limited ScanRange a la XC25b. Now I have to track any crazy path... for potential modifications applied only in 227, all references to MultiCTF must be eliminated from map as long as 227 is not accepting this controller due to UT specific assets used and neither "Warlords"-players embedded. I hope the trip in 227 won't be needed...

Those Death Triggers triggered by nothing can be deleted - there is already a damaging zone at bottom... JumpSpots connected at nothing are also removed.

This map looks like a semisolid/importing experiment with the same boulders/asteroids from SkyBox out of effects On-Line. I think I'll have them ON-Line too :tease: , just for fun and to annoy n00bs - nobody has stopped them from learning the true mapping, except their laziness.
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Nelsona
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Re: Map assessment and pathing enhancements

Post by Nelsona »

Here we go... This is a map with a few brushes adjusted a bit - I'm hoping to not have other geometry issues right now, paths were build without links lost...
MultiCTF probably won't allow too many extra-"pawn" options but... this is the edited file with events going nowhere deleted and useless combos as well.
CTFM-UTDMW-SpaceNoxx_rS1575.7z
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evilgrins
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Re: Map assessment and pathing enhancements

Post by evilgrins »

You know how you're always talking about the really shitty maps? The ones where "what the hell were they thinking?"??

I tried to check this one out but it didn't go far as everyone that spawns in dies immediately, and in spectator mode I can't move at all.

Assess.
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Nelsona
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Re: Map assessment and pathing enhancements

Post by Nelsona »

Well, I can solve problems without talking about what's bad in them and then... there won't be anything to learn from mistakes not even knowing mistakes more or less really stupid. I fixed maps without pointing nasty stuff - it's easy to get silent and just fixing.

Edit: For the moment... this must be a joke or something not a map.
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evilgrins
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Re: Map assessment and pathing enhancements

Post by evilgrins »

Nelsona wrote: Fri Mar 26, 2021 7:39 pmthis must be a joke or something not a map.
Maybe, so let's move onto something else.

No need to path the Skaarj, on their own I like to think they probably won't get very far out of the flag room and that's fine.

Assess, please.
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Nelsona
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Re: Map assessment and pathing enhancements

Post by Nelsona »

Ooops... This looks awesome if I'm taking image in account... I'll drop an eye over there.
UncodeX Stuff
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Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
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evilgrins
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Re: Map assessment and pathing enhancements

Post by evilgrins »

Nelsona wrote: Sat Mar 27, 2021 11:09 am Ooops... This looks awesome if I'm taking image in account... I'll drop an eye over there.
Hello! You actually sound impressed... would you and the map like to be alone?
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Nelsona
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Re: Map assessment and pathing enhancements

Post by Nelsona »

Um... drop a try here and let me know if it needs more enhancements... such as more translocator usage, etc. So far it is addressing ground gaming (except other Bots with military instructions...)
CTF-UTDMS-yesBreezy_rS897.7z
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using DevPath XC21 ScanRange 600 UU.
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evilgrins
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Re: Map assessment and pathing enhancements

Post by evilgrins »

Playing fine, I may want you to update 1 thing later but I'm still tweaking it.

Removed the UTDMS, opted for cannons... which I may move further into the base.

Question: The thing I have circled in red. Did you notice that? It's listed as a Warp Zone but behaves like a teleport... not that there's much in the way of jump boots around, but if you go through there you wind up near the center of the map.
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Nelsona
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Joined: Sat Sep 30, 2017 5:03 am

Re: Map assessment and pathing enhancements

Post by Nelsona »

Yes, I know what is in red circle... You should know too if you LOOK at paths. Of course I did not waste time for Bots over there, it's time consuming.
UncodeX Stuff
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Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
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