CTF4 in a maze

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evilgrins
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CTF4 in a maze

Post by evilgrins » Mon Jun 29, 2020 5:36 am

This is an edit of the CTF4 seen here · https://unrealarchive.org/search/index.html?q=Montwe

The standard CTF of this map I've never played. Not yet, anyway.

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What we have here is a maze, set in a cross-like pattern. There's some visual issues if you try and peek over the walls to see into the bases off to the immediate right & left, but otherwise there's no other visual issues. They're not exactly HOMs or BSP, not sure what to call that exactly.

Bots handle the map great, UTDMT are mostly stuck to their flag bases as the maze wasn't really designed for player that're that wide.

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Titans are using my team colored tint-edits of a skin I believe THUNDERBOLT made. I originally got it, with his permission, from one of his MonsterHunt maps.

Usual Suspects:
.u - /system
.unr - /maps
.utx - /textures

Enjoy!
http://www.mediafire.com/file/wkjhb5exa ... Morita.zip
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Nelsona
Posts: 907
Joined: Sat Sep 30, 2017 5:03 am

Re: CTF4 in a maze

Post by Nelsona » Mon Jun 29, 2020 10:26 am

I've got the TWO teams stock CTF one...
Indeed it's OK but... I might want to see AlternatePaths, DefensePoints something more common for a CTF match. In other hand for years 2000 it was brilliant.

After adding custom defensepoints and AlternatePaths and reducing reachSpecs it might be good for a public party - I repeat: CTF map for stock CTFGame and similar types. I won't forget to mention a RocketArena match on-line with a delayed rocket-fire executed after spawning with face at walls... I think PlayerStart actors are supporting various rotations... we don't pay for that.
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