- Hit Actor Browser Select actor > expand Actor > Expand Navigationpoint > select PathNode > AND Then adding it into place... lol clicks
AlternatePath: Directly adding as Selected for Use our wanted class from a button in that context actor add menu - where default light is located without browsing, expanding, at least for common used Actors. UnrealEd.ini supports commands after all - commands done with a single click...
First group until comma means context command help - explanation, next means BMP Icon file - this is button face from "editorres" folder, And ... commands that can be changed at will, okay BMP file can be edited as well in format 30 × 30 usually on 24 bits colors.
Code: Select all
[UserDefinedGroup] NumButtons=29 ... Button27=Select Class PathNode,USelectPathNode, SETCURRENTCLASS CLASS=PathNode Button28=Select Class PlayerStart,USelectPlayerStart, SETCURRENTCLASS CLASS=PlayerStart
For those commands I'm using these bmp icon type files: Why ? In 469 I feel like I need more clicks and I got tired of X clicks per session... After click on Class Button, this is ready for being added without browsing actors...
Anyone recommending icons for defensepoints alternatePath FlagBase liftExit Liftcenter JumpSpot, and so on ?