CTF-BattleofBaghdad

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GhostHunter94
Posts: 59
Joined: Fri Dec 29, 2017 7:43 pm
Location: Orlando, FL

CTF-BattleofBaghdad

Post by GhostHunter94 » Sun May 06, 2018 12:26 pm

Here's another old map i managed to dig up for you guys, filled with Strangelove and Apache Helicopters.
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CTF-BattleofBaghdad.zip
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Last edited by GhostHunter94 on Sat May 12, 2018 4:48 am, edited 1 time in total.

Nelsona
Posts: 286
Joined: Sat Sep 30, 2017 5:03 am

Re: CTF-BattleofBaghdad

Post by Nelsona » Fri May 11, 2018 5:05 am

I had a a tiny little small bit of free time for doing a small check in here. Nothing to see so far.
LogFile wrote: Warning: Failed loading package: Can't find file for package 'FR_car'
Maybe if you use only stock files it's better if you do not have a good map manager in order to get dependencies properly.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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GhostHunter94
Posts: 59
Joined: Fri Dec 29, 2017 7:43 pm
Location: Orlando, FL

Re: CTF-BattleofBaghdad

Post by GhostHunter94 » Sat May 12, 2018 4:47 am

Oh, i didnt know i was forgetting something, i honestly thought i had everything.. well, no worries, i just updated it, hope it helps.

Apologies to anyone that downloaded this and had the same thing.

Nelsona
Posts: 286
Joined: Sat Sep 30, 2017 5:03 am

Re: CTF-BattleofBaghdad

Post by Nelsona » Sun May 13, 2018 8:13 am

So this is another one having a low level A.I., I don't see any AlternatePath even if in such environment this would be a good option...
In some spots are way too many nodes and others are None.

Regarding to SLV stuff, map should be managed by a SLV mutator and not having actors inside, this is not a "How to" when mods are updated to a better version. Mutator should replace items based on type used rather than forcing unique things in map.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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