Those wrong ones

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Nelsona
Posts: 271
Joined: Sat Sep 30, 2017 5:03 am

Re: Those wrong ones

Post by Nelsona » Tue Jun 12, 2018 5:45 pm

Yeah, here, but the rest of areas are still poorly done, I went to add a few lamps captured with XC_Core mesh builder, a few dynamic coronas will take place in client and... Monsters mainly have been normalized to default article and names not stupid kill things and I changed a few walls because was the same texture in way too many surfaces. Still not sure what to do in the rest of cubes, sky is visible with light around, lower area has torches but... is poor, very poor, tiny BSPs were here and there but not major issues, at least water entrance in squids "sphere" is more friendly now... that was a major problem in all these modified "PresidentsAndPeople" maps floating around...
The whole water area is also just an empty mess, thanks God there are monsters around else it would look like is after a thievery task happened over night. Maybe there I have to deploy some client SeaWeed types and to change textures here and there... If other designers are not interested at participation I'll stop here design activity, checking mechanics again and... maybe this sort of Lite will be more Lite than it was...

For Bots.
Due to map character I added a PowerNode which means Bot will not leave base until has a weapon with at least 0.4+ AIRating preventing to start hunting with low load, and getting some of them from base. The rest of 6 pieces of the same weapon have been removed because are pointless, and... paths are restricted from linking nodes at more than 750 UU for preventing unwanted links over BlockedPath actors. At this chapter things are working nice.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 271
Joined: Sat Sep 30, 2017 5:03 am

Re: Those wrong ones

Post by Nelsona » Thu Jun 14, 2018 9:35 pm

Okay, as long as I did not see too many volunteers for improving design, I dropped map in XC MH server, if ON-Line will not cause issues then a public download will be available.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 271
Joined: Sat Sep 30, 2017 5:03 am

Re: Those wrong ones

Post by Nelsona » Sat Jun 16, 2018 6:11 am

Map is now added at ut99.org (where I could figure some complaints about mapping HD textures) because I was using some of those HD textures posted there and then I put them in practice.
Link is here https://ut99.org/download/file.php?id=8816
and topic is this https://ut99.org/viewtopic.php?f=5&t=12 ... 30#p106393
That's all with KingsAndServants... in my opinion this what should be a remade.

EDIT:
Reason - S3TCLowEnd strikes again.
After switching my rigs - I had S3TC textures in this (too) old machine. Map in cause (posted above) do looks like it's having SkyBox spread in cubes when S3TCLowEnd are used. Now I believe I will never recommend those texture to anybody... With those textures map do seem like it's rushed in n00b style, seriously, DieHard... this is a profanity... SkyBox with those clouds cannot be aligned well for matching Non S3TC and S3TC textured players, it's a shame.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 271
Joined: Sat Sep 30, 2017 5:03 am

Re: Those wrong ones

Post by Nelsona » Mon Oct 01, 2018 7:59 pm

A bump for MH nations
I'm about to upload another map to Monster Gaming Server if it will be operational as should.
Activity done so far:
- decreasing BT addiction and launching objectives for OFF-Line (even ON-Line if supported) Players in Bot company.
- firing paths - here perhaps map is closer to boundaries or New DevPath from XC_GE21 is working with breaks based on CPU timers or whatever, because path seeking works in stages - finding/not finding - I'm not that happy at this point but it works as it is.
- some spot has been completed with "swjumpad" actors - one of the best things done for UT by community (which Epic could do for that CTF-Coret hacked by their own engine as shown in logs), this stuff actually is the mostly unknown by "mappers" claiming Bot dumb because cannot use Kicker but failing to figure that collection of "Woot" maps proving that mapper it's ignorant, Bot is completely innocent following what map has. If map has nothing Bot does NOTHING, the logic is simple as that;
- I have to setup party for client - certain stuff will Not be part of Net channels because it will be part of client - map will self-edit in run-time in client side - server will only initialize this task;
- perhaps some dynamic stuff will be available - week-end type with new comers - I'll think about;
- Do Am I enough powerful ? This is a question having random answer for some Skaarj types which original map has. Depending on engine's willing, several creatures might be original or boosted up, yeah those from map aside from the rest of more or less random new comers;
- Several flies have never fought ever. These poor souls have been often burned in lava zones due to dumb location choice, falling quickly and dying when enemy is NONE as in first second of game making their purpose to be None as well. This cheap circus will be reduced because makes no sense;
- whatever creatures from map having original patrolpoint actors but no pawn patrolling I think it's time to move some monster ass around. Patrols added without doing the right setup are USELESS as that BT stupidity from beginning;

Here might be good a small tutorial for those which have some addiction to randomize A.I. in their maps rather than default addiction for painting walls and doing only lousy settings.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 271
Joined: Sat Sep 30, 2017 5:03 am

Re: Those wrong ones

Post by Nelsona » Tue Oct 09, 2018 4:26 pm

Given said issues and other noob type habit at using the same texture in a stupid cube for all surfaces (floor, walls, ceiling) and not merging polygons properly for stairs, a few modifications have been done in this Level called Treasure1, don't run in panic, there is no treasure nowhere except perhaps the trophy from that end room which has a red carpet by accident. If map will run properly it will stay and shared, if not, it will be removed. First tests were OK. There are added 3 statues activated by some dead monster and chained each-other but these are not critical points for not causing any map-break. If this is bug-free, a download and info document will be also available. Statues are coming alive only triggered and no other way. Setup might be tricky but... more options means a bit of quality.
Cya later !
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 271
Joined: Sat Sep 30, 2017 5:03 am

Re: Those wrong ones

Post by Nelsona » Thu Oct 18, 2018 12:15 pm

Time to step outside. This is the an edit of old Treasure1 - name could be different because there is no treasure, but... never mind this time.
MH-Treasure1_Rv018.zip
(2.97 MiB) Downloaded 1 time
Doesn't include MonsterHunt assets assuming that who starts playing a MH map should have the mod installed but Music is added as long as original MH package doesn't have that music - lol.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 271
Joined: Sat Sep 30, 2017 5:03 am

Re: Those wrong ones

Post by Nelsona » Fri Oct 19, 2018 6:36 pm

Another stuff has captured my attention, not a bad idea but... I think is not that entertaining at execution. You people, you really have problems with zones or other issues ?
LT_00.PNG
LT_00.PNG (67.44 KiB) Viewed 11 times
Assuming this is not a big deal for "awesome" video cards - the mostly an UNI-ZONE type Level, I might be willing to ask why do we need to dedicate our maps to certain location/mutator. Is this a relic profanity ?
LT_01.PNG
LT_01.PNG (997.89 KiB) Viewed 11 times
I'm not going to ask about BlockMonsters...
I believe I'm about to change some performances here with zones and semi-solids, and that crapped spot probably will have some love...
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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