Those wrong ones

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Nelsona
Posts: 231
Joined: Sat Sep 30, 2017 5:03 am

Re: Those wrong ones

Post by Nelsona » Tue Jun 12, 2018 5:45 pm

Yeah, here, but the rest of areas are still poorly done, I went to add a few lamps captured with XC_Core mesh builder, a few dynamic coronas will take place in client and... Monsters mainly have been normalized to default article and names not stupid kill things and I changed a few walls because was the same texture in way too many surfaces. Still not sure what to do in the rest of cubes, sky is visible with light around, lower area has torches but... is poor, very poor, tiny BSPs were here and there but not major issues, at least water entrance in squids "sphere" is more friendly now... that was a major problem in all these modified "PresidentsAndPeople" maps floating around...
The whole water area is also just an empty mess, thanks God there are monsters around else it would look like is after a thievery task happened over night. Maybe there I have to deploy some client SeaWeed types and to change textures here and there... If other designers are not interested at participation I'll stop here design activity, checking mechanics again and... maybe this sort of Lite will be more Lite than it was...

For Bots.
Due to map character I added a PowerNode which means Bot will not leave base until has a weapon with at least 0.4+ AIRating preventing to start hunting with low load, and getting some of them from base. The rest of 6 pieces of the same weapon have been removed because are pointless, and... paths are restricted from linking nodes at more than 750 UU for preventing unwanted links over BlockedPath actors. At this chapter things are working nice.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 231
Joined: Sat Sep 30, 2017 5:03 am

Re: Those wrong ones

Post by Nelsona » Thu Jun 14, 2018 9:35 pm

Okay, as long as I did not see too many volunteers for improving design, I dropped map in XC MH server, if ON-Line will not cause issues then a public download will be available.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 231
Joined: Sat Sep 30, 2017 5:03 am

Re: Those wrong ones

Post by Nelsona » Sat Jun 16, 2018 6:11 am

Map is now added at ut99.org (where I could figure some complaints about mapping HD textures) because I was using some of those HD textures posted there and then I put them in practice.
Link is here https://ut99.org/download/file.php?id=8816
and topic is this https://ut99.org/viewtopic.php?f=5&t=12 ... 30#p106393
That's all with KingsAndServants... in my opinion this what should be a remade.

EDIT:
Reason - S3TCLowEnd strikes again.
After switching my rigs - I had S3TC textures in this (too) old machine. Map in cause (posted above) do looks like it's having SkyBox spread in cubes when S3TCLowEnd are used. Now I believe I will never recommend those texture to anybody... With those textures map do seem like it's rushed in n00b style, seriously, DieHard... this is a profanity... SkyBox with those clouds cannot be aligned well for matching Non S3TC and S3TC textured players, it's a shame.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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