Map assessment and pathing enhancements

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evilgrins
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Re: Map assessment and pathing enhancements

Post by evilgrins »

Assess please, but mainly this needs pathing.
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evilgrins
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Re: Map assessment and pathing enhancements

Post by evilgrins »

👆*ahem*👆
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Nelsona
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Re: Map assessment and pathing enhancements

Post by Nelsona »

Excuse me... but weather was too nice here so I was out with my bike... In some recent days I did not even start the computer...
Let me see what's up over there...
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evilgrins
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Re: Map assessment and pathing enhancements

Post by evilgrins »

Nelsona wrote: Thu Jun 06, 2024 4:29 pmExcuse me... but weather was too nice here so I was out with my bike...
It's cool, I love hiking so totally get it... but when it's been over a week I feel a need for a lil' poke.
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Nelsona
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Re: Map assessment and pathing enhancements

Post by Nelsona »

All right... So far I ran this piece a few times using my older mods... I did not wanted usual MH trash errors spread on my drives. My bots helped me here and they even finished edited map...
MH-NES_ElvenVillage_rS1128.7z
(9.11 MiB) Downloaded 26 times
Do you think that "gasbag" pathing is needed ? To me it seems pretty much usable...

Tech Notes for future touching
- using custom settings for items - POORLY loaded, only start spot has something useful;
- using custom stuff for paths - including private Nodes;
- using Navigation Chain reconstructed;
- Monster using original mapped and stock Projectiles - nothing touched here;
- excepting some small areas from having paths as long as I find them not needed.
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
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evilgrins
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Re: Map assessment and pathing enhancements

Post by evilgrins »

Nelsona wrote: Sat Jun 08, 2024 11:00 amDo you think that "gasbag" pathing is needed ? To me it seems pretty much usable...
Not really no, unless the gasbags are on players' side.

But that would likely involve the TeamMonsters.u and you hate that thing.
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evilgrins
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Re: Map assessment and pathing enhancements

Post by evilgrins »

Assess and correct pathing issues, one in particular.

Each base has a spot, or two, which bots get stuck in running in place. Possibly the mapper had the idea to prevent bots from scoring or just liked getting them trapped for easier killing...but that's not fair.

Please leave the UTDMS free range!

Not sure if you need this:
https://unreal-games.livejournal.com/169182.html
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CTF4-UTDMS-ThornsV2.zip
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Nelsona
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Re: Map assessment and pathing enhancements

Post by Nelsona »

So far I CANNOT do anything due to USELESS hosting of UT content... I don't get what are the purposes of those incomplete archives....
UselessV1.PNG
UselessV1.PNG (26.86 KiB) Viewed 122 times
In other hand... except some idiotic characters used demonstrating indeed a sort of psycho stuff... there is no such file included... perhaps is elsewhere...
UselessV2.PNG
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UncodeX Stuff
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My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
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evilgrins
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Re: Map assessment and pathing enhancements

Post by evilgrins »

That's why I provided the link to download CTF4.
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Nelsona
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Re: Map assessment and pathing enhancements

Post by Nelsona »

Good let me see what's up with those links...
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
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