Servers workarounds

Discussions related to Unreal Tournament.
Nelsona
Posts: 1447
Joined: Sat Sep 30, 2017 5:03 am

Re: Servers workarounds

Post by Nelsona » Sun Jul 04, 2021 7:28 am

Moves Done

DM server has been updated for examinations to version 469b. Original Folders are there for any fall-back if needed...
Update looks operational but... maybe is not that relevant yet, I had to do more settings from previous version.
Then...

Code: Select all

Log: TFemale2Bot DM-1on1-CoolBlue.TFemale2Bot0 moved without proper hashing
Log: TFemale2Bot DM-1on1-CoolBlue.TFemale2Bot1 moved without proper hashing
DevNet: Connection timed out after 15.000000 seconds (68.743378) //Lol timers
NetComeGo: Close TcpipConnection1 07/04/21 01:05:55
DevNet: Recovered from extra data received after socket close: x.x.x.x:1216
XC_Engine: === Last line repeats 147 times. //Eh ?
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 07/04/21 01:06:00 x.x.x.x:1216
DevNet: NotifyAcceptingChannel Control 0 server Level DM-1on1-CoolBlue.MyLevel: Accepted
DevNet: NotifyAcceptingChannel 2 1 server Level DM-1on1-CoolBlue.MyLevel: Refused
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 07/04/21 01:06:21 x.x.x.x:1221
DevNet: NotifyAcceptingChannel Control 0 server Level DM-1on1-CoolBlue.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=400 VER=436
DevNet: Level server received: NETSPEED 20000
Log: Client netspeed is 12000
... etc
Things aren't conclusive as long as server is under control by that Process Manager not delivering clear logs, it needs stopped, examined, restarted...
Okay, there are bunches of "Accessed None"-s but here I need to figure how goes with networking not with mods used.
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 1447
Joined: Sat Sep 30, 2017 5:03 am

Re: Servers workarounds

Post by Nelsona » Fri Jul 09, 2021 5:37 pm

And dodging at MH servers tuning results - those with NWIII assets.

After moving away maps locking-down servers, I've noticed a more relaxed activity in those servers, different said they weren't locked so far during lasts few days which is a big Plus. This is demonstrating that sorting maps and using those without community "Pawns" (/craps in real terms) things are going better. Nothing is more cancerous than something like a Berserker code mindlessly copy-pasted without any mitigation or positive changes and used for the sake of "mapping". Those were UNR files format and not maps for a public server.
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Post Reply