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Re: Unreal Tournament v469a Official Patch

Posted: Sat Oct 10, 2020 7:04 pm
by D13GO_{HoF}
Nelsona wrote:
Thu Oct 08, 2020 9:08 pm
Huh ? Now they are bitching at conformed versions or it's a mismatch version ? Lol, I feel like this UT469 won't be a successful one as its predecessors...
The only way to success is by failing a lot first, it was something to get a new version of UT99, if there is a lot of bugs found, well, getting a public version was the only way to find some of them.

Mismatching was always a problem before, if i recall correctly, one of the "improvements" was to fix mismatch by downloading the version of the server side when the mismatch is detected

Re: Unreal Tournament v469a Official Patch

Posted: Sat Oct 10, 2020 10:46 pm
by Nelsona
Whoever is touching these will fail - an old man said. First time in XCv21 was possible to do an unplayable server due to redirect vs file from server - plain UT sends files directly if redirect is different - here was a total rejection, so to speak... a ruin.
Now... a conformed file means exactly what we have for years, client v436 playing in v451 server - no mismatch, no crap. MonsterGamingServer - Why do you think is working for hours without crashing ? It's not only about maps sorted, it's about files used there... Exactly, server uses some files which I modified - it was not that easy - and ScriptedPawn (Monsters) from there are working without a bunch of errors like original stock monster does. Everyone can play there without any mismatch with regard to stock files. Perhaps there is a problem at map-switching for common player, not for XC Player. A conformed file is always a solution against critical crashes and various borked things. I'm really hoping that 469 will have these AS THEY ARE, we don't need new headaches. I already read some funky stuff at GitHub (that errors list)... it will take time to solve them... and I'm afraid that very easy things at UScript Level are not going to be solved as long as all "issues" are in other side... and they don't bother to read ut99.org as long as some slow minded self claimed coder can only spam posting without adding anything constructive - I'm wondering why admins are not wiping out these clowns which were not helping and are not helping with anything but posting for the sake of posting.

Re: Unreal Tournament v469a Official Patch

Posted: Sun Feb 28, 2021 7:32 pm
by Cool Cat
Nelsona wrote:
Sat Oct 10, 2020 10:46 pm
I'm really hoping that 469 will have these AS THEY ARE, we don't need new headaches. I already read some funky stuff at GitHub (that errors list)... it will take time to solve them... and I'm afraid that very easy things at UScript Level are not going to be solved as long as all "issues" are in other side... and they don't bother to read ut99.org as long as some slow minded self claimed coder can only spam posting without adding anything constructive - I'm wondering why admins are not wiping out these clowns which were not helping and are not helping with anything but posting for the sake of posting.
I just look at they GitHib - https://github.com/OldUnreal/UnrealTour ... hes/issues
And it looks like work is going there. They even have 469 beta in development. And even in february people find bugs with Win XP. I hope they solve them. Cause i just found out win-raid forum. And there guys do unbelievable stuff like rewrite drivers from Win8 ACPI and AHCI drivers for XP and 2003 and make them work. They now capable to run Ryzen 3700x system on XP stable and ultrafast system. Look at this screenshot - LMAO. That's is very cool and also hilarious. I'm not even saying about 10-core Broadwell-E systems, that is now old story. What happened, people who lecture us to abandon XP\7 for years? Turns out that if enthusiast create or adapt new drivers then it is still relevant OS. Ha-ha-ha. And if guys with OneCoreApi will be successful i doubt that XP will abandoned ever. It looks now that with updates XP can live forever. Same with windows7.

Re: Unreal Tournament v469a Official Patch

Posted: Sun Feb 28, 2021 11:13 pm
by Nelsona
A simple OS without millions of files works faster, Win10 has colors, it's not like we need it with any matter for UT... These should be reconsidered when a patch has to be recompiled but... it's not that stable yet...
Either way they said that adds are not welcomed because are screwing up old compatibility. All I have to say that an advanced Editor capable to do a geometry check and pathing check and doing them perfect won't break anything but delivering a NORMAL map which can be played everywhere, my custom paths done in 227 are working normally in 436 out of any crash or funky stuff... EDITOR needs to be IMPROVED, it won't hurt anything, not adding new types of actors but making old stock to run better.