Bugging/Debugging/Testing

Screenshots and match results here.
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Nelsona
Posts: 1143
Joined: Sat Sep 30, 2017 5:03 am

Bugging/Debugging/Testing

Post by Nelsona » Fri Sep 27, 2019 6:45 pm

Some images from CTFFlagTracker mutator/testing-tool in XCGE environment...
FlagTracker_0.png
FlagTracker_0.png (1.06 MiB) Viewed 1061 times
FlagTracker_1.png
FlagTracker_1.png (1.15 MiB) Viewed 1061 times
FlagTracker_2.png
FlagTracker_2.png (1.1 MiB) Viewed 1061 times
FlagTracker_3.png
FlagTracker_3.png (1.12 MiB) Viewed 1061 times
FlagTracker_4.png
FlagTracker_4.png (1.19 MiB) Viewed 1061 times
FlagTracker_5.png
FlagTracker_5.png (926.9 KiB) Viewed 1061 times
FlagTracker_6.png
FlagTracker_6.png (1.02 MiB) Viewed 1061 times
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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Kelly
Posts: 179
Joined: Fri Sep 29, 2017 1:54 pm
Location: Coos Bay Oregon

Re: Bugging/Debugging/Testing

Post by Kelly » Sat Sep 28, 2019 4:49 am

This looks really good Nels. Is it XCGE dependent?
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Nelsona
Posts: 1143
Joined: Sat Sep 30, 2017 5:03 am

Re: Bugging/Debugging/Testing

Post by Nelsona » Sat Sep 28, 2019 6:41 am

No, it's Unreal Engine 1 dependent but I might warn you about:
- WarpZoneMarker - not fixed by UTPG;
- Translocstart - also not fixed;
- JumpSpot - no path will be shown through such point because this was done exclusively for Bot, Epic ignoring their own testing features with such practices, even if those are clearly described in old docs.

Why I recommend XCGE ? Because it opens these points and solving critical TranslocStart issues. As for my case, my default Engine.u file is being Fixed (I could use term hacked...) because I do not have all source-code for UT436, 440+ so I could operate by only using Editor which is not the best tool for such workarounds.
After solving these left-over borks, mutator has full functionality in a plain server - I repeat fixed or using only simple sorted maps.
And now I might want to see how does this works when map is poorly pathed and I might call "FindPathToward(TheGoal,True,True)" else spawning another arrow pointing flag direction if map has no paths - might not be useful.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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