Search found 746 matches

by evilgrins
Wed Jan 24, 2024 8:02 pm
Forum: Mapping & Textures
Topic: CTF-UTDM-WarriorsArena
Replies: 0
Views: 628

CTF-UTDM-WarriorsArena

Facing Worlds is one of UT's most iconic maps (technically Unreal's as well) and what I especially like about it are the numerous variations. I've got no less than 15 of them, the bulk of which are setup the same. Two towers on an orbiting platform in outer space. https://ic.pics.livejournal.com/evi...
by evilgrins
Fri Jan 19, 2024 10:00 pm
Forum: Mapping & Textures
Topic: CTF-UTDMT-GasStation
Replies: 0
Views: 790

CTF-UTDMT-GasStation

I might've gotten a little carried away here. This is a small and simple map, where games tend to be solved real quick... and to slow that down so it lasted longer I tossed random stuff in... https://ic.pics.livejournal.com/evilgrins/3189901/7068841/7068841_original.png ...like Statler & Waldorf...
by evilgrins
Wed Jan 17, 2024 9:47 pm
Forum: Skins & Models
Topic: Dogs & Cats
Replies: 0
Views: 847

Dogs & Cats

The werewolf skin is one of the really good ones back from the days of UTskins (moment of silence) but it seemed a bit weird to me, as Team Colors for Blue and Yellow had a massive gash in its chest. https://ic.pics.livejournal.com/evilgrins/3189901/7067699/7067699_original.png Still a great skin, b...
by evilgrins
Wed Jan 17, 2024 10:34 am
Forum: Mapping & Textures
Topic: CTF-UTDM-Meow-CivilWar3
Replies: 0
Views: 851

CTF-UTDM-Meow-CivilWar3

Sometime back I got it into my head to replace the NaliRabits on maps with other things, just to break up the monotony. And while I only did it to 5 maps like this, one such selection was the HubCat provided by GoPostal. https://ic.pics.livejournal.com/evilgrins/3189901/7066869/7066869_original.png ...
by evilgrins
Sun Jan 14, 2024 3:46 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2404845

Re: Map assessment and pathing enhancements

Oh, right.

Whoops!

*head hung in shame*
by evilgrins
Sun Jan 14, 2024 3:44 pm
Forum: Skins & Models
Topic: Black Adam
Replies: 0
Views: 870

Black Adam

This has been done awhile, but as usual with me the most minor of things held up from declaring this being done. https://ic.pics.livejournal.com/evilgrins/3189901/7065925/7065925_original.png It was the belt. In the comics it's a very well defined thing, but in the movie it was barely at all noticea...
by evilgrins
Sun Jan 14, 2024 6:27 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2404845

Re: Map assessment and pathing enhancements

Hey, realize you're in the middle of the previous edit still... but can you delete something for me?

download/file.php?id=866

Delete the helicopters, both teams, off that map, please.
by evilgrins
Sun Jan 07, 2024 10:02 pm
Forum: Mapping & Textures
Topic: CTFM-UTDMW-4by4
Replies: 0
Views: 1063

CTFM-UTDMW-4by4

Bot-pathing on the map was fixed by Nelsona, see included .pdf file. Keeping this fairly simple, what we have here is a multi-leveled map which is about middle sized... https://ic.pics.livejournal.com/evilgrins/3189901/7064789/7064789_original.png ...not too big and not too small. 4 levels in all, o...
by evilgrins
Sat Jan 06, 2024 5:56 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2404845

Re: Map assessment and pathing enhancements

This one might be a bit much, and the lighting is brutal: https://ic.pics.livejournal.com/evilgrins/3189901/6530448/6530448_original.png https://ic.pics.livejournal.com/evilgrins/3189901/6530746/6530746_original.png https://www.mediafire.com/file/vxyhmkkw70xgnh0/CTF-SkyWire4.unr Someone recently com...
by evilgrins
Wed Jan 03, 2024 1:38 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2404845

Re: Map assessment and pathing enhancements

So, Happy New Year! This one might be a challenge, no pathing for Warlords needed but the bots are tricky. Flag bases are on the top level but most of the action takes place below. Problem is the bots never try to get back up to the top when they've got a flag... which invariably leads to a lot of w...