Technically I already assessed this...
https://ut99.org/viewtopic.php?t=12143
...would you be interested in pathing it?
Search found 749 matches
- Tue Mar 05, 2024 11:43 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407384
- Tue Feb 27, 2024 5:29 pm
- Forum: Mapping & Textures
- Topic: CTF-UTDMS-StoneForts2
- Replies: 0
- Views: 102
CTF-UTDMS-StoneForts2
Just to start off, if you play in Spectator Mode a lot you will not like this map. https://ic.pics.livejournal.com/evilgrins/3189901/7137826/7137826_original.png What we have here are two bases which are not entirely symmetrical, both of them embedded in a mountain. There's a lot of open space betwe...
- Fri Feb 23, 2024 8:49 pm
- Forum: Mapping & Textures
- Topic: DM-UTDMS-BULLFeartower2
- Replies: 0
- Views: 84
DM-UTDMS-BULLFeartower2
Nice thing about old school mappers is they tend to be very receptive to requests to edit their work, and in the case of The Bull he not only gave me permission to edit his Chicago map for Xvehicles... he said I could edit any of his maps I wanted. https://ic.pics.livejournal.com/evilgrins/3189901/7...
- Wed Feb 21, 2024 5:31 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407384
Re: Map assessment and pathing enhancements
All JumpBoots have respawn-time 9 seconds - I don't see what's the problem with them - referring to "r1" edit. My issue is twofold: - As you say, jumpboots respawn in 9 seconds but you said you added the extra pair of them for the very reason if someone took the ones which were there alre...
- Sun Feb 18, 2024 2:25 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407384
Re: Map assessment and pathing enhancements
And how do they reach Flag without Translocator if the other item was just taken ? I've been playing the map and that hasn't been a problem once. Jumpboots on that circular spot a little past the flag respawn just like everything else. Dodging incoming fire while trying to get the flag is the only ...
- Thu Feb 15, 2024 7:48 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407384
Re: Map assessment and pathing enhancements
Will you please remove those extra jumpboots you added?
- Tue Feb 13, 2024 5:53 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407384
- Sat Feb 10, 2024 7:32 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407384
Re: Map assessment and pathing enhancements
Okay, let's try this again... Oh, right. Whoops! *head hung in shame* ...please remove all XV from this map. If you want to do a fresh re-assessment, that's cool too. Pathing you placed for SLV/RX never exactly worked, as bots grab one of those and immediately fly it directly back at their own flag....
- Fri Feb 09, 2024 5:30 pm
- Forum: Mapping & Textures
- Topic: DM-UTDMS-Foom
- Replies: 1
- Views: 105
DM-UTDMS-Foom
Back when, Helen of http://birdieman.com/ asked me to edit specific maps with UTDM-monsters on them so as to see how they played... https://ic.pics.livejournal.com/evilgrins/3189901/7133249/7133249_original.png ...but at the time, I only had the UTDMT, so thought I'd do another with the more easily ...
- Tue Feb 06, 2024 6:03 pm
- Forum: Mapping & Textures
- Topic: DOM-UTDMS-Krall-HallOfGiants
- Replies: 0
- Views: 158
DOM-UTDMS-Krall-HallOfGiants
The discovery UTDM-monsters work in DOM was a bit of a shock, in that an unassigned UTDMS turns control points back to the neutral X made things interesting... https://ic.pics.livejournal.com/evilgrins/3189901/7131970/7131970_original.png ...but this time I decided to go a different way. 4 control p...