Search found 1622 matches

by Nelsona
Sun Sep 15, 2019 7:07 pm
Forum: Misc. Mods, Mutators & Addons
Topic: Tester Mutators
Replies: 7
Views: 8862

Re: Tester Mutators

Is possible to use it in other game modes too, and it shows problems with the path? For a DeathMatch I'm planing a modification to the other toy which I did previously: BotyMan3 - this one in XC_Engine shows even paths through JumpSpots which usually are not available in plain UT - SHAME to you Epi...
by Nelsona
Sun Sep 15, 2019 10:31 am
Forum: Misc. Mods, Mutators & Addons
Topic: Tester Mutators
Replies: 7
Views: 8862

Tester Mutators

Small intro : At a moment a mapper making a MonsterHunt map which is supposed to have Bot support, will want to check it if paths to MH objectives are done properly. Blocker : If you don't know what is about with terms MH objectives read tutorials and you can stop reading this topic because this pr...
by Nelsona
Sat Sep 14, 2019 7:03 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 132
Views: 123482

Re: NavAdder mutator

While I'm thinking if I have to enhance plugins for GiantBoss2 map, because XCGEv24 doesn't need any extra-power, I went to a small check for 300K contest map by FragNBrag called CTF-300K-CastleFrag . Map looks properly done with ONE exception: Playerstart18 which has to be for team 1 not 0. Because...
by Nelsona
Sun Sep 08, 2019 1:25 pm
Forum: Coding Support & Tutorials
Topic: Flagging melee damage
Replies: 6
Views: 6870

Re: Flagging melee damage

Wow, it's beyond my maths skill, I'll stick for string conversion...
by Nelsona
Sat Sep 07, 2019 1:42 am
Forum: Food Fight
Topic: FOOD FIGHT - The insane healthy weaponmod
Replies: 12
Views: 18303

Re: FOOD FIGHT - The insane healthy weaponmod

evilgrins wrote: Fri Sep 06, 2019 11:33 pm ... there's nothing healthy about killing other people with food
That's true but it's happening even in real life, at least if I'm reading labels from some products sold in markets... I'm pretty much thrilled about content...
by Nelsona
Thu Sep 05, 2019 5:26 am
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 232684

Re: Suggestions/Ideas/Thoughts

Kelly wrote: Thu Sep 05, 2019 2:04 am Still it will be configurable, admins can do what they want.
That's the idea, Like I told toward XC_Engine. Allow users/admins to activate/deactivate what they want at mod/patch/gametype, etc.
by Nelsona
Thu Sep 05, 2019 5:19 am
Forum: Coding Support & Tutorials
Topic: Flagging melee damage
Replies: 6
Views: 6870

Re: Flagging melee damage

That's also correct if you have in plan a new "meleeweapon", indeed it's easier to identify such a kill by using damagetype.
by Nelsona
Wed Sep 04, 2019 6:30 pm
Forum: Coding Support & Tutorials
Topic: Flagging melee damage
Replies: 6
Views: 6870

Re: Flagging melee damage

If I'm taking ImpactHammer in account, perhaps killer is alive 99.99% of cases - I don't think victim it's dying from a lost projectile in such a case. In this instance I will want to hunt killer's weapon. if ( Killer != None && Killer.Weapon != None ) { if ( Killer.Weapon.bMeleeWeapon ) Som...
by Nelsona
Tue Sep 03, 2019 4:57 am
Forum: Mapping & Textures
Topic: Coming Back to Map Creation
Replies: 6
Views: 5456

Re: Coming Back to Map Creation

You might want to use more textures unless your map will be like those MH-Detour series with 5-9 common textures, just saying...
I'm using more than 4 textures in maps done only for lab-testing - used only for checking actors and net codes...
by Nelsona
Sun Sep 01, 2019 6:41 am
Forum: Coding Support & Tutorials
Topic: Those obsolete ones
Replies: 2
Views: 3770

Those obsolete ones

Repositories for NWIII have been loved a bit. QFeedbackMH_v11 - servers spammer for years has been changed. Old stuff: // QFeedBack for MonsterHunt // Modification of original QFeedBack by Scott "Frood" Shingler // By Ti-Lung 18/08/2007 // Version 1.0 - 20070801 // Created for the Smiling ...