Search found 1622 matches
- Sun Sep 15, 2019 7:07 pm
- Forum: Misc. Mods, Mutators & Addons
- Topic: Tester Mutators
- Replies: 7
- Views: 8862
Re: Tester Mutators
Is possible to use it in other game modes too, and it shows problems with the path? For a DeathMatch I'm planing a modification to the other toy which I did previously: BotyMan3 - this one in XC_Engine shows even paths through JumpSpots which usually are not available in plain UT - SHAME to you Epi...
- Sun Sep 15, 2019 10:31 am
- Forum: Misc. Mods, Mutators & Addons
- Topic: Tester Mutators
- Replies: 7
- Views: 8862
Tester Mutators
Small intro : At a moment a mapper making a MonsterHunt map which is supposed to have Bot support, will want to check it if paths to MH objectives are done properly. Blocker : If you don't know what is about with terms MH objectives read tutorials and you can stop reading this topic because this pr...
- Sat Sep 14, 2019 7:03 pm
- Forum: Developers Tool Box
- Topic: NavAdder mutator
- Replies: 132
- Views: 123482
Re: NavAdder mutator
While I'm thinking if I have to enhance plugins for GiantBoss2 map, because XCGEv24 doesn't need any extra-power, I went to a small check for 300K contest map by FragNBrag called CTF-300K-CastleFrag . Map looks properly done with ONE exception: Playerstart18 which has to be for team 1 not 0. Because...
- Sun Sep 08, 2019 1:25 pm
- Forum: Coding Support & Tutorials
- Topic: Flagging melee damage
- Replies: 6
- Views: 6870
Re: Flagging melee damage
Wow, it's beyond my maths skill, I'll stick for string conversion...
- Sat Sep 07, 2019 1:42 am
- Forum: Food Fight
- Topic: FOOD FIGHT - The insane healthy weaponmod
- Replies: 12
- Views: 18303
- Thu Sep 05, 2019 5:26 am
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 232684
- Thu Sep 05, 2019 5:19 am
- Forum: Coding Support & Tutorials
- Topic: Flagging melee damage
- Replies: 6
- Views: 6870
Re: Flagging melee damage
That's also correct if you have in plan a new "meleeweapon", indeed it's easier to identify such a kill by using damagetype.
- Wed Sep 04, 2019 6:30 pm
- Forum: Coding Support & Tutorials
- Topic: Flagging melee damage
- Replies: 6
- Views: 6870
Re: Flagging melee damage
If I'm taking ImpactHammer in account, perhaps killer is alive 99.99% of cases - I don't think victim it's dying from a lost projectile in such a case. In this instance I will want to hunt killer's weapon. if ( Killer != None && Killer.Weapon != None ) { if ( Killer.Weapon.bMeleeWeapon ) Som...
- Tue Sep 03, 2019 4:57 am
- Forum: Mapping & Textures
- Topic: Coming Back to Map Creation
- Replies: 6
- Views: 5456
Re: Coming Back to Map Creation
You might want to use more textures unless your map will be like those MH-Detour series with 5-9 common textures, just saying...
I'm using more than 4 textures in maps done only for lab-testing - used only for checking actors and net codes...
I'm using more than 4 textures in maps done only for lab-testing - used only for checking actors and net codes...
- Sun Sep 01, 2019 6:41 am
- Forum: Coding Support & Tutorials
- Topic: Those obsolete ones
- Replies: 2
- Views: 3770
Those obsolete ones
Repositories for NWIII have been loved a bit. QFeedbackMH_v11 - servers spammer for years has been changed. Old stuff: // QFeedBack for MonsterHunt // Modification of original QFeedBack by Scott "Frood" Shingler // By Ti-Lung 18/08/2007 // Version 1.0 - 20070801 // Created for the Smiling ...