Search found 1624 matches
- Thu Apr 05, 2018 5:04 am
- Forum: Mapping & Textures
- Topic: CTF-UTDM-UTexas
- Replies: 5
- Views: 5543
Re: CTF-UTDM-UTexas
While paths are an easy task to do, the rest of GARBAGE pawns are a hard deal especially if things are supposed to not mismatch their original versions. While that "monster" does Accessed Nones related to attitude code because "monsters" cannot work with other original monsters p...
- Mon Apr 02, 2018 5:48 pm
- Forum: Tech Spot
- Topic: Patching - fantasies or good things ?
- Replies: 3
- Views: 7394
Patching - fantasies or good things ?
Known or not... Me and the rest of you might own some bugged hardware called CPU aka Central Process Unit aka Micro-Processor which is the heart of a Computer. Intel ARM AMD types are flawed by default making possible system attacks. They went to develop patches in purpose to prevent memory corrupti...
- Sun Apr 01, 2018 7:01 pm
- Forum: Mapping & Textures
- Topic: CTF-UTDM-UTexas
- Replies: 5
- Views: 5543
Re: CTF-UTDM-UTexas
I got it, but... I think it's... going to be removed. I'm not gonna go louder but these type of areas with missing paths or borked paths and canons having nothing to defend - A.I. will not go there too much if are not hunting something. That lift is proving that whoever did Bot Support don't have to...
- Sun Apr 01, 2018 7:37 am
- Forum: Developers Tool Box
- Topic: NavAdder mutator
- Replies: 132
- Views: 129928
Re: NavAdder mutator
First post has been updated with Patch files required by NavAdder for map MH-2MuchHP . File's checksums CRC-32: 99846200 MD5: d82b1e616e6b1893c9b2f1e214f83d87 SHA-1: 5984dca4a4d060dc0ed53faab0e1989944fdf9c0 SHA-256: f88e76a92403a580878d068a56485c66e74022c7b9a3c2e1b730d7df3021570c Patch configuration...
- Sun Apr 01, 2018 6:56 am
- Forum: Developers Tool Box
- Topic: NavAdder mutator
- Replies: 132
- Views: 129928
Re: NavAdder mutator
All right, so far we do have a bit of light added in the last spot/room/hall or such, and the light from middle of arena has been reduced (it was 255 - max bright) making walls way to shinny for no purpose. There, in last room will be the new factor, some new Skaarj with their last effort to stop hu...
- Sat Mar 31, 2018 7:52 am
- Forum: Developers Tool Box
- Topic: NavAdder mutator
- Replies: 132
- Views: 129928
Re: NavAdder mutator
Bumping with a few notes. "2MuchHp" *self-defaming mode on (aka too many gizmo type MH mappers) do seems to be configured from 24 brushes (cubes, dudes, only cubes) which are pretty much miss-aligned at least at an 8 UU grid and this task is doable even by a 5 years old kid playing with wo...
- Fri Mar 30, 2018 5:40 am
- Forum: Developers Tool Box
- Topic: NavAdder mutator
- Replies: 132
- Views: 129928
Re: NavAdder mutator
So, back into stage. I went to a quick check around map "2muchhp" which do seems unsigned. What exactly do we have there ? By looking at Events vs Tags map is retarded from all angles - the level of this "mapper" was at frog's knee. No one could ever see those MonsterEvent messag...
- Wed Mar 28, 2018 2:43 pm
- Forum: Developers Tool Box
- Topic: Ns_SpawnPoint2 aka Nelsona's SpawnPoint
- Replies: 11
- Views: 14420
Re: Ns_SpawnPoint aka Nelsona's SpawnPoint
Update ready ? If yes, then this might be the package. Ns_SpawnPoint2.zip Note, adding it as server-package is optional, only if player wants to see checker in game for different tactical situations, like WaitUpdate-attack-die-respawn-waitupdate so to speak using a more kamikaze like fighting or such.
- Tue Mar 27, 2018 12:30 pm
- Forum: Developers Tool Box
- Topic: NavAdder mutator
- Replies: 132
- Views: 129928
Re: NavAdder mutator
Okay, I've spent a few minutes looking at that MH-FreeCapital... map, it looks like has BSP problems, not that entertaining and routes doesn't looks that promising. I started match ordering Bots to cover me and I used my manual run-time paths creator for generating a few nodes, Bots did not follow m...
- Tue Mar 27, 2018 5:21 am
- Forum: Developers Tool Box
- Topic: NavAdder mutator
- Replies: 132
- Views: 129928
Re: NavAdder mutator
I'll tell you a sample of map where maybe you want to get covered by Bots but, I'm not sure if they can do that without do hack map's mechanics and trying to stay compatible with original or else some players will get confused - or new things have to be hinted VIA MonsterEvent Messages. Such a map i...