Search found 755 matches
- Sat Oct 28, 2023 7:52 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409800
Re: Map assessment and pathing enhancements
Does it need anything changed ? Let me know. One thing, and I already know it without checking. As you tend to not do this I normally do, but I currently can't. Somewhere under LevelInfo you should add "pathed by Nelsona" as I like to credit all involved but you frequently don't credit yo...
- Mon Oct 23, 2023 2:40 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409800
Re: Map assessment and pathing enhancements
No pathing needed for UTDMS, they seem fine as is. Weird one here, pathing seems in-game to be fine for the most part... but nobody tries to capture the flag. Let it play out for half an hour and the only flag capture seemed accidental and even then, no attempt to take it back to their base. Sand tr...
- Sat Oct 21, 2023 6:15 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409800
Re: Map assessment and pathing enhancements
Paths here are... a joke... This boy does not even know what is all about... I suspect his intention was only for human players, not everybody likes bots. Added a few Items; Yeah, there's another assessment I'm debating sending your way which will need some of that, as the mapper only put redeemers...
- Thu Oct 19, 2023 8:21 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409800
Re: Map assessment and pathing enhancements
This one might be a bit of a challenge.
- Sat Oct 14, 2023 4:45 pm
- Forum: Skins & Models
- Topic: B-0 of The New 52
- Replies: 0
- Views: 4528
B-0 of The New 52
One of the good things in DC's New-52 was a Superman suit that had short sleeves (I'm easily impressed) and I figured I'd make a Bizarro skin for it... https://ic.pics.livejournal.com/evilgrins/3189901/3101576/3101576_original.png ...which I did a couple years ago, you've probably seen this guy in a...
- Thu Oct 05, 2023 3:18 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409800
Re: Map assessment and pathing enhancements
Here will be a revision, for some reason which I don't remember I stopped working on paths here, years ago. I'll go figure what's still doable at this point. I vaguely recall you mentioning that it was like a lot of large maps shoved together into one map which caused breaks in pathing which were n...
- Tue Oct 03, 2023 10:21 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409800
Re: Map assessment and pathing enhancements
Assess:
https://unrealarchive.org/maps/unreal-t ... 3b757.html
Not much in the way of pathing, and as always THUNDERBOLT's maps are more of a challenge for setting this up effectively than most.
https://unrealarchive.org/maps/unreal-t ... 3b757.html
Not much in the way of pathing, and as always THUNDERBOLT's maps are more of a challenge for setting this up effectively than most.
- Sat Sep 23, 2023 6:01 pm
- Forum: Mapping & Textures
- Topic: WELCOME TO JURASSIC FOREST!
- Replies: 0
- Views: 3251
WELCOME TO JURASSIC FOREST!
The downside of every Jurassic Park / Jurassic World story has always been "sounds like a fun idea" but things always get out of hand and dinosaurs need to be killed. So, why not have InGen (International Genetic Technologies) instead make a hunting preserve where guests can hunt dinosaurs...
- Sun Sep 10, 2023 6:00 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409800
Re: Map assessment and pathing enhancements
As far as the UTDM, they're fine. This map is fairly chaotic, don't need to take away from that.
The issue is bots will take the flag but then make no effort whatsoever to take it back to their side to tag it up.
Cyberus outside the ring are to deal with UTDMW escaping.
The issue is bots will take the flag but then make no effort whatsoever to take it back to their side to tag it up.
Cyberus outside the ring are to deal with UTDMW escaping.
- Sun Sep 10, 2023 5:38 pm
- Forum: Mapping & Textures
- Topic: CTFM-UTDMS-AncientCyberus
- Replies: 0
- Views: 2987
CTFM-UTDMS-AncientCyberus
I'm not the only person that edits maps with UTDM-monsters, the original mapper on this had a UTDMT in the center area. https://ic.pics.livejournal.com/evilgrins/3189901/6926831/6926831_original.png Replaced that with a Cyberus and gave each base their own UTDMS. The open center area has the most ro...