Search found 755 matches

by evilgrins
Sat Oct 28, 2023 7:52 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409800

Re: Map assessment and pathing enhancements

Does it need anything changed ? Let me know. One thing, and I already know it without checking. As you tend to not do this I normally do, but I currently can't. Somewhere under LevelInfo you should add "pathed by Nelsona" as I like to credit all involved but you frequently don't credit yo...
by evilgrins
Mon Oct 23, 2023 2:40 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409800

Re: Map assessment and pathing enhancements

No pathing needed for UTDMS, they seem fine as is. Weird one here, pathing seems in-game to be fine for the most part... but nobody tries to capture the flag. Let it play out for half an hour and the only flag capture seemed accidental and even then, no attempt to take it back to their base. Sand tr...
by evilgrins
Sat Oct 21, 2023 6:15 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409800

Re: Map assessment and pathing enhancements

Paths here are... a joke... This boy does not even know what is all about... I suspect his intention was only for human players, not everybody likes bots. Added a few Items; Yeah, there's another assessment I'm debating sending your way which will need some of that, as the mapper only put redeemers...
by evilgrins
Thu Oct 19, 2023 8:21 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409800

Re: Map assessment and pathing enhancements

This one might be a bit of a challenge.
by evilgrins
Sat Oct 14, 2023 4:45 pm
Forum: Skins & Models
Topic: B-0 of The New 52
Replies: 0
Views: 4528

B-0 of The New 52

One of the good things in DC's New-52 was a Superman suit that had short sleeves (I'm easily impressed) and I figured I'd make a Bizarro skin for it... https://ic.pics.livejournal.com/evilgrins/3189901/3101576/3101576_original.png ...which I did a couple years ago, you've probably seen this guy in a...
by evilgrins
Thu Oct 05, 2023 3:18 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409800

Re: Map assessment and pathing enhancements

Here will be a revision, for some reason which I don't remember I stopped working on paths here, years ago. I'll go figure what's still doable at this point. I vaguely recall you mentioning that it was like a lot of large maps shoved together into one map which caused breaks in pathing which were n...
by evilgrins
Tue Oct 03, 2023 10:21 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409800

Re: Map assessment and pathing enhancements

Assess:
https://unrealarchive.org/maps/unreal-t ... 3b757.html

Not much in the way of pathing, and as always THUNDERBOLT's maps are more of a challenge for setting this up effectively than most.
by evilgrins
Sat Sep 23, 2023 6:01 pm
Forum: Mapping & Textures
Topic: WELCOME TO JURASSIC FOREST!
Replies: 0
Views: 3251

WELCOME TO JURASSIC FOREST!

The downside of every Jurassic Park / Jurassic World story has always been "sounds like a fun idea" but things always get out of hand and dinosaurs need to be killed. So, why not have InGen (International Genetic Technologies) instead make a hunting preserve where guests can hunt dinosaurs...
by evilgrins
Sun Sep 10, 2023 6:00 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409800

Re: Map assessment and pathing enhancements

As far as the UTDM, they're fine. This map is fairly chaotic, don't need to take away from that.

The issue is bots will take the flag but then make no effort whatsoever to take it back to their side to tag it up.

Cyberus outside the ring are to deal with UTDMW escaping.
by evilgrins
Sun Sep 10, 2023 5:38 pm
Forum: Mapping & Textures
Topic: CTFM-UTDMS-AncientCyberus
Replies: 0
Views: 2987

CTFM-UTDMS-AncientCyberus

I'm not the only person that edits maps with UTDM-monsters, the original mapper on this had a UTDMT in the center area. https://ic.pics.livejournal.com/evilgrins/3189901/6926831/6926831_original.png Replaced that with a Cyberus and gave each base their own UTDMS. The open center area has the most ro...