Search found 754 matches
- Fri Mar 08, 2024 8:44 pm
- Forum: Skins & Models
- Topic: Club Smiley
- Replies: 0
- Views: 129
Club Smiley
Finding a good set of jeans is hard, in life and in UT, so when I found a good pair I knew I'd be using it again someday. https://ic.pics.livejournal.com/evilgrins/3189901/7139781/7139781_original.png I also found a good leather jacket, although the boots are kinda meh. Team colors are limited to th...
- Fri Mar 08, 2024 8:06 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409442
Re: Map assessment and pathing enhancements
Also mega-healths (multiples each side) and shieldbelts.
- Fri Mar 08, 2024 9:15 am
- Forum: Mapping & Textures
- Topic: CTF-UTDMT-ToiletWars
- Replies: 0
- Views: 103
CTF-UTDMT-ToiletWars
Toilet Wars is one of many GIANT SIZE maps that doesn't lend itself well to CTF. It has the basic flaw of there being a lot of open space between the two bases where there's nothing to hide behind, which makes it hard enough to get to the flag... let alone get it back to your side. https://ic.pics.l...
- Fri Mar 08, 2024 7:52 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409442
- Fri Mar 08, 2024 7:51 am
- Forum: Entertainment
- Topic: Funny Image
- Replies: 76
- Views: 338244
Re: Funny Image
Nelsona is mean!
- Tue Mar 05, 2024 11:43 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409442
Re: Map assessment and pathing enhancements
Technically I already assessed this...
https://ut99.org/viewtopic.php?t=12143
...would you be interested in pathing it?
https://ut99.org/viewtopic.php?t=12143
...would you be interested in pathing it?
- Tue Feb 27, 2024 5:29 pm
- Forum: Mapping & Textures
- Topic: CTF-UTDMS-StoneForts2
- Replies: 0
- Views: 104
CTF-UTDMS-StoneForts2
Just to start off, if you play in Spectator Mode a lot you will not like this map. https://ic.pics.livejournal.com/evilgrins/3189901/7137826/7137826_original.png What we have here are two bases which are not entirely symmetrical, both of them embedded in a mountain. There's a lot of open space betwe...
- Fri Feb 23, 2024 8:49 pm
- Forum: Mapping & Textures
- Topic: DM-UTDMS-BULLFeartower2
- Replies: 0
- Views: 88
DM-UTDMS-BULLFeartower2
Nice thing about old school mappers is they tend to be very receptive to requests to edit their work, and in the case of The Bull he not only gave me permission to edit his Chicago map for Xvehicles... he said I could edit any of his maps I wanted. https://ic.pics.livejournal.com/evilgrins/3189901/7...
- Wed Feb 21, 2024 5:31 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409442
Re: Map assessment and pathing enhancements
All JumpBoots have respawn-time 9 seconds - I don't see what's the problem with them - referring to "r1" edit. My issue is twofold: - As you say, jumpboots respawn in 9 seconds but you said you added the extra pair of them for the very reason if someone took the ones which were there alre...
- Sun Feb 18, 2024 2:25 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409442
Re: Map assessment and pathing enhancements
And how do they reach Flag without Translocator if the other item was just taken ? I've been playing the map and that hasn't been a problem once. Jumpboots on that circular spot a little past the flag respawn just like everything else. Dodging incoming fire while trying to get the flag is the only ...