Search found 178 matches
- Sun Feb 18, 2018 5:01 pm
- Forum: Source Code Dump
- Topic: Reward mod
- Replies: 1
- Views: 4855
Reward mod
I scripted this as a set of rewards to be used mostly on a sniper rifle server. It's designed to encourage players to move around more if they want to claim some of the rewards for their kills. Usage is modular, you can turn on/off any of the behavior and use whatever parts you like. I just liked th...
- Sun Feb 18, 2018 6:19 am
- Forum: Source Code Dump
- Topic: MHExtras mod
- Replies: 1
- Views: 4861
MHExtras mod
This is just the source code. If anyone wants I'll find the compiled .u file and add it to the post... MHExtrasMod.7z I made this originally for Hitman by his request and then I added some other stuff that I thought might be useful. It allows players who know the proper passwords to do several thing...
- Sun Feb 18, 2018 1:03 am
- Forum: Mapping & Textures
- Topic: Work arounds, hints, etc.
- Replies: 27
- Views: 23019
Re: Work arounds, hints, etc.
When you get going on your next map I'll throw you some things I have lying around that will make it...interesting
- Sun Feb 18, 2018 1:01 am
- Forum: Mapping & Textures
- Topic: Those wrong ones
- Replies: 60
- Views: 92767
Re: Those wrong ones
Couple of things I might add...GoldenGirl is actually a dude and I talk to him from time to time. He's a little embarrassed I think about his early work and that's why he doesn't use the name any more. He mapped some under a new name (you've played his work for sure if you do MH) and I think he cons...
- Sun Feb 18, 2018 12:52 am
- Forum: General Discussions
- Topic: Admin Section?
- Replies: 30
- Views: 30632
Re: Admin Section?
An admin section is always a good idea, especially for the people keeping an eye on the servers. Even if it's just to discuss 'possible' issues it's good that everyone is on the same page. Well, that's provided you aren't: A) a girl (eww) B) a ginger (No redheads, only people with souls allowed) C) ...
- Mon Feb 12, 2018 2:18 pm
- Forum: General Discussions
- Topic: Any PUBG/Fortnite players?
- Replies: 26
- Views: 24662
Any PUBG/Fortnite players?
******Ninja Edit: I posted to Reddit asking for a bit of voice work to add into the mod. Hopefully I can get some good "winner winner chicken dinner" sound effects for the end-game announcer :) ******** I've been kicking around an idea for a UT gametype. Yrex sent me this last night: https...
- Mon Feb 12, 2018 2:13 pm
- Forum: Mapping & Textures
- Topic: Work arounds, hints, etc.
- Replies: 27
- Views: 23019
Re: Work arounds, hints, etc.
Don't get me wrong Nels. I'm not telling him to map incorrectly, I'm telling him that it's OK to feel like you aren't as good as someone else. Don't compare your work to other people's and judge yourself as worse. When you map it's very much creating your own art and that's not "better" or...
- Mon Feb 12, 2018 4:10 am
- Forum: Mapping & Textures
- Topic: Work arounds, hints, etc.
- Replies: 27
- Views: 23019
Re: Work arounds, hints, etc.
Don't compare yourself with anyone D, you just do what makes you happy. Your maps are your art form so just enjoy the process.
- Sun Feb 11, 2018 10:57 pm
- Forum: Mapping & Textures
- Topic: Work arounds, hints, etc.
- Replies: 27
- Views: 23019
Re: Work arounds, hints, etc.
Some of that depends on the renderer the mapper is using. It could have been correct if he was using a different one than we are.
- Sun Feb 11, 2018 2:36 pm
- Forum: Coding Support & Tutorials
- Topic: Code stripping/obfuscation, a comprehensive how-to
- Replies: 8
- Views: 8010
Re: Code stripping/obfuscation, a comprehensive how-to
A lot of your concern boils down to what I was talking about earlier: you absolutely need to ensure that you do not obfuscate replicated values that will leave the sandbox of the mod proper. I poked around quite a bit with this and it does generate some weirdness if you try to push this concept to s...