Search found 1626 matches

by Nelsona
Wed Dec 20, 2023 3:29 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 58202

Re: Servers State

First, I read that release Document aka "ReadMe.md"... ... Note: Some features may be unavailable for Windows XP and Vista systems. The patch for Windows XP and Vista is experimental and (mostly) untested. UNTESTED !? Interesting... Then... If I'm finding a bug and reporting it, will that ...
by Nelsona
Tue Dec 19, 2023 4:30 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 58202

Re: Servers State

I see a DLL file not accepted by ACE... I'm afraid that document with 469 for XP is explaining that was not very well tested - probably XP support will be out... And once again I come to conclusion that reporting some bugs will be a waste of time if XP won't be supported - I don't really understand ...
by Nelsona
Mon Dec 11, 2023 3:57 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 58202

Re: Servers State

Some sort of "high skilled" one... was trying to gain... no prize. [ACEv12e]: +------------------------------------------------------------------------------+ [ACEv12e]: | Player Kick | [ACEv12e]: +------------------------------------------------------------------------------+ [ACEv12e]: P...
by Nelsona
Sun Dec 10, 2023 12:07 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 60
Views: 95739

Re: Those wrong ones

Bump timer - some check and results. Because that native collision in the UT 436 etc. has problems, I saw that it was worked on the subject. I did a slightly more detailed research of the "Teleporterfix103" mutator. The class called "TeleporterX" the alleged intelligent teleporte...
by Nelsona
Wed Dec 06, 2023 5:50 pm
Forum: Entertainment
Topic: Re: What Are You Listening To
Replies: 54
Views: 100562

Re: What Are You Listening To

https://youtu.be/WPIlTjt2KHI This is what was about ? I see that link is not generated properly - check the syntax format of prior links... Another sample... https://youtu.be/uuitqp9EnQ8 They should be in THIS format - like other prior links: https://youtu.be/WPIlTjt2KHI and such https://youtu.be/u...
by Nelsona
Sat Dec 02, 2023 8:47 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 788
Views: 2414333

Re: Map assessment and pathing enhancements

Cough, you could say this before, I was thinking that those defenses are a nonsense since one was red, other was blue in the same place. What would be activity when two defenders would go there ? - Both of these towers were having 2 types of defense Red and Blue. Let me remove these - without to cha...
by Nelsona
Thu Nov 30, 2023 12:31 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 788
Views: 2414333

Re: Map assessment and pathing enhancements

Take a look at this one... See if anything must be changed.
CTF-UTDM-WarriorsArena_wip0.7z
(529.52 KiB) Downloaded 569 times
Sorry for delay, I was working/testing a MH thing...
by Nelsona
Fri Nov 24, 2023 4:47 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 58202

Re: Servers State

Secondary Point. ACE kicks out player that cannot be checked for some reason. Admin activity Checking if it happens only for that player multiple times. Checking if IP address used is listed on Internet as malicious, threat, spam, with other words a less friendly place. Writing firewall policies for...
by Nelsona
Tue Nov 21, 2023 9:21 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 788
Views: 2414333

Re: Map assessment and pathing enhancements

Paths for Monsters are easy to do. The thing that needs to be in account is that a TITAN won't jump and chances to get over a ledge are very small. A path that recommends a "jump" clearly will drop a Titan from routing process because... it won't make it. If a weapon fired is throwing Pawn...
by Nelsona
Sun Nov 19, 2023 9:12 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 788
Views: 2414333

Re: Map assessment and pathing enhancements

Let's see my case, I played this for a few checks, Redeemer was loaded, clearly I'm not using it all time, only firing from entry to other room and retreating in previous room, thing does a lot of kills but it won't hurt me - because I'm not in the same room. I don't get what is so difficult in its ...