Search found 1624 matches
- Fri Nov 06, 2020 9:25 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408546
Re: Map assessment and pathing enhancements
Eh ? This is not a map in way how it was assembled - building returns errors. Feel free to fix it. Pathing is easy to solve (takes a few minutes maybe up to 1 hour) but geometry is trash - it needs to be modified/reworked. Time consuming... When I work more hours at computer I'm about to sleep sudde...
- Thu Nov 05, 2020 4:12 pm
- Forum: Coding Support & Tutorials
- Topic: Map's Navigation Network aka Bot Support - basics
- Replies: 22
- Views: 23882
Re: Map's Navigation Network aka Bot Support - basics
Bump time: I collected new data with regard to Basics when it comes to Bot Pathing whatever and rules that have to be taken in account and or more or less forget. Some tutorials are saying that in ramps nodes need to be placed closer for some "visual" reasons, else they say that nodes shou...
- Wed Nov 04, 2020 8:13 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408546
Re: Map assessment and pathing enhancements
Spectating is authorized in XC_Engine through teleporters but if map is bad there is nothing to see entertaining. Then after getting through teleporter some Bots (depending on team) will react at spectator shooting in air. What is borked is... just borked. It worth doing anything else much better. G...
- Wed Nov 04, 2020 3:34 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408546
Re: Map assessment and pathing enhancements
Yeah, me too, I reported it and I recorded data, that one is closed, no more falling from area...
Now check out higher areas (Translocator), it's not the same for the rest - where Warlords are flying easily.
Now check out higher areas (Translocator), it's not the same for the rest - where Warlords are flying easily.
- Sat Oct 31, 2020 7:51 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408546
Re: Map assessment and pathing enhancements
A Red Warlord, is ugly... FlyingCarpet.png I'm still firing projectiles for figuring that BSP hole. I might need to think at a strategy for finding these somehow... Pathing was easy to fix at those defenses, maybe a check inside buildings would be recommended because there were badly overcrowded and...
- Sat Oct 31, 2020 6:18 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408546
Re: Map assessment and pathing enhancements
I did a few checks, but I need more checks for figuring what's the deal with second image - computer has started to do some funky display errors and I had to restart it a bit... maybe is dying or it has Covid because he never had a mask all this time, lol, or has another stuff specific to its age......
- Fri Oct 30, 2020 11:35 pm
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 84
- Views: 53208
Re: Builders helpers for UT Editor
After adjusting a bit codes in MapGabage and making them a bit more simple I had a recall about some of my old friends which were solving a lot of problems: Teleporters. If MapGarbage does Combo links in seconds I don't see why not having Teleporters links. I was thinking at an ergonomic method of c...
- Fri Oct 30, 2020 8:39 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408546
Re: Map assessment and pathing enhancements
After a few minutes of checks there are a few notes from/for me. - codes poorly written out of sanity checks: ScriptWarning: SnareDrumGuard MH-Wolf3D][.SnareDrumGuard0 (Function WOLF3D.WolfDirectionalPawnSprite.PostBeginPlay:002A) Accessed None ScriptWarning: SnareDrumGuard MH-Wolf3D][.SnareDrumGuar...
- Wed Oct 28, 2020 9:48 pm
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 84
- Views: 53208
Re: Builders helpers for UT Editor
PathsLinker update released - first post has been updated. Version for November doesn't include news but modifications in Operation Mode. - After disconnecting path from Point N1 (whatever Navigation Point) to the Point N2 (another Navigation Point), builder will exchange these two nodes. When User...
- Tue Oct 27, 2020 9:20 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408546
Re: Map assessment and pathing enhancements
PlayerStart actors can be delegated for being owned by a Team or another but... TeamGames out of CTF Assault I don't know how much they respect these rules, a TDM game I'm guessing won't follow team-spawn rules. Let me look at codes. If codes are not matching needs, perhaps a bad-ass actor in map ca...