Search found 1624 matches
- Sat Aug 22, 2020 11:08 am
- Forum: Coding Support & Tutorials
- Topic: UnDocumented MH Bot Pathing hints
- Replies: 28
- Views: 26209
Re: UnDocumented MH Bot Pathing hints
Okay, another sample of SPAM - an entirely pointless charge as long as this map doesn't have any kind of Bot Support but... thanks to the Holy Spirit of UT we do have reachSpecs... for sales. Excuse me, but here it's needed medical help. SpamStorage.gif Lol. How many for no purpose ? Here they are.....
- Fri Aug 21, 2020 4:54 pm
- Forum: Coding Support & Tutorials
- Topic: UnDocumented MH Bot Pathing hints
- Replies: 28
- Views: 26209
Re: UnDocumented MH Bot Pathing hints
Bump: Still Hints I think I owe more explanations about reducing number of paths, a lot of bytes can be excepted from being added in our great MH map. Great means that map can be a medium sized one, we are adding whatever ammo, armors and such. In a spawn room these can be damaging for plain DevPath...
- Thu Aug 20, 2020 4:00 pm
- Forum: Security Department
- Topic: Miscellaneous guests
- Replies: 12
- Views: 12226
Re: Miscellaneous guests
A side effect of a poor mind - sharing UT client at other player and trying both of them to join in the same game - Nexgen is disagree here - I'm not sure how legal is this stuff... [20/08/2020 02:46:08] [NSC-SYS] Login request for LaserJet.pl [20/08/2020 02:46:08] [NSC-SYS] IP = YYY.YYY.YY.YYY [20/...
- Wed Aug 19, 2020 9:23 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409850
Re: Map assessment and pathing enhancements
I did some tests with and without RX. In RX Bots should fly, but they often are crashing right at first Node very often in XC_Engine based games and devs. I don't know exactly what's the deal. Plain UT v440 works decently - indeed they are clumsy with jets but... they are moving through air paths. I...
- Wed Aug 19, 2020 7:23 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409850
Re: Map assessment and pathing enhancements
Hmm... It looks done. Heavy captures for RX mods... because at reaching closer to flag Bot is quitting the flight attempting to reach safely at target trying to not die hitting ground or walls - not very recommended here, but still Red vs Blue was 1 - 0 in a RX session. And then, I consider pathing ...
- Wed Aug 19, 2020 5:24 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409850
Re: Map assessment and pathing enhancements
Yep... I had to switch solution to a combo because Bot has a native addiction for doing a Jump with required UT_JumpBoots only if target is a JumpSpot. Other point means a stupid vertical jump which needs guided in a more complex way for reaching at certain target. I preferred to see a natural Bot a...
- Wed Aug 19, 2020 2:40 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409850
Re: Map assessment and pathing enhancements
I wrote a sort of navigation point but... testing with Bots looks a bit harder... I think I have to destroy redeemers or else nothing happens. In fist stage I did some testing for human player for figuring if I'm routed to JumpBoots... I noticed a little bug, I operated some changes in code, and rig...
- Wed Aug 19, 2020 5:41 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409850
Re: Map assessment and pathing enhancements
Hell, probably could get up there with the impact hammer. If you have more than 30-40 health else you are only dying - like I said already above but no one reads anything - Did we talk about drunk Bots, huh ? Bot is not mapping JumpSpots in maps and forcing impact jumps because Bot is not mapper......
- Mon Aug 17, 2020 7:41 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409850
Re: Map assessment and pathing enhancements
So JumpBots are demanded with any matter... Good !
- Mon Aug 17, 2020 4:57 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409850
Re: Map assessment and pathing enhancements
Draw me what you do having enemy flag in front of your home flag. I'm talking about LAST ROOM in front of flags not teleporters, not kickers and not anything else. Yes, I did ground paths but I did not see any capture just redeemer explosions, lol. Definitely I need to redefine new teleporters and k...