Search found 1622 matches

by Nelsona
Sun Dec 24, 2023 3:39 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 56520

Re: Servers State

I read that - to me it looks funky... 436 doesn't do such responses. Clearly ACE has to be updated because it does useless logs even concerning innocent situations... It's not like stock has to be suddenly changed because ACE injects it's own "rules". At least somehow it keeps the ground c...
by Nelsona
Sun Dec 24, 2023 3:35 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2404822

Re: Map assessment and pathing enhancements

Done ?
Let me know.
CTF-EgyptianPyramids2_rS408.7z
(1.61 MiB) Downloaded 272 times
This is a custom work - pushing "build" button breaks customized actors. You might adjust things if you are aware about technical execution.
by Nelsona
Fri Dec 22, 2023 6:23 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 56520

Re: Servers State

Next things toward Sniper Server and some alleged "players". - Probing things and being kicked; - Using some "UT" game that is not like UT'99; - Suddenly adding stuff that makes ACE not to check player - kicked out then. Let's see: HessyJames - invalid data, initial check failed ...
by Nelsona
Fri Dec 22, 2023 3:34 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2404822

Re: Map assessment and pathing enhancements

Ah yes, now I remember it, of course there is something done in a different pathing format because... there are custom "InventorySpots", not hard to do but it needs a bit of attention.
by Nelsona
Wed Dec 20, 2023 8:49 pm
Forum: Unreal Tournament Discussion
Topic: Unreal Tournament v469 Official Patches
Replies: 42
Views: 262679

Re: Unreal Tournament v469 Official Patches

Checked 469d + MonsterHunt613... and Bots. I got some new stuff... Log: Breadth path list overflow from PathNode40 DevPath: 2000 navigation nodes searched from PathNode40! The thing is that map has 251 Navigation Actors and... 543 ReachSpecs aka Paths... Too simple is now too complex ? If map has on...
by Nelsona
Wed Dec 20, 2023 8:00 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2404822

Re: Map assessment and pathing enhancements

On a previous edit you made weapon pickups which rotated, that it wasn't always the same weapon when you went to pick them up. Sometimes I need a reminder what was about because... I did a lot of things over time and... obviously I forgot some of them. Paths here... Not hard to do, clearly flags ha...
by Nelsona
Wed Dec 20, 2023 3:29 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 56520

Re: Servers State

First, I read that release Document aka "ReadMe.md"... ... Note: Some features may be unavailable for Windows XP and Vista systems. The patch for Windows XP and Vista is experimental and (mostly) untested. UNTESTED !? Interesting... Then... If I'm finding a bug and reporting it, will that ...
by Nelsona
Tue Dec 19, 2023 4:30 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 56520

Re: Servers State

I see a DLL file not accepted by ACE... I'm afraid that document with 469 for XP is explaining that was not very well tested - probably XP support will be out... And once again I come to conclusion that reporting some bugs will be a waste of time if XP won't be supported - I don't really understand ...
by Nelsona
Mon Dec 11, 2023 3:57 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 56520

Re: Servers State

Some sort of "high skilled" one... was trying to gain... no prize. [ACEv12e]: +------------------------------------------------------------------------------+ [ACEv12e]: | Player Kick | [ACEv12e]: +------------------------------------------------------------------------------+ [ACEv12e]: P...
by Nelsona
Sun Dec 10, 2023 12:07 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 60
Views: 91843

Re: Those wrong ones

Bump timer - some check and results. Because that native collision in the UT 436 etc. has problems, I saw that it was worked on the subject. I did a slightly more detailed research of the "Teleporterfix103" mutator. The class called "TeleporterX" the alleged intelligent teleporte...