Search found 1622 matches
- Sat Jul 21, 2018 6:18 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Changes to the Rental Server
- Replies: 74
- Views: 145718
Re: Changes to the Rental Server
July 21 2018 Change. Setting up updated patch files for map MH-LandsOfNapali - description of patch files is not a subject for this topic but... Because patching this map was a hard task (way too many paths for no purpose), I went to delay LessTele3 mutator in order to wait new stuff, else some funk...
- Wed Jul 11, 2018 7:41 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Changes to the Rental Server
- Replies: 74
- Views: 145718
Re: Changes to the Rental Server
Bump. So we do not need any Flak, I'm concluding. Moved then to the next task - an examination in CTF maps if have strings "PathNode" or "AlternatePath". Found some Without and checked for alternate links between flags. if ( bNoneFound ) StupidMap.Destroy() ; - understand what yo...
- Wed Jul 11, 2018 4:02 am
- Forum: Coding Support & Tutorials
- Topic: Loading delayed mutators :: ??
- Replies: 1
- Views: 3214
Re: Loading delayed mutators :: ??
Hmmm, I have now something running at NfoServer which will be initialized for certain game-types. It looks like here: class DelayerM expands Mutator config (DelayedMuts); var() config string LaterMuts[64]; var() config float DelayLoadTime; var bool bInit; event PostBeginPlay() { if (!bInit) { Initia...
- Tue Jul 10, 2018 7:57 pm
- Forum: Coding Support & Tutorials
- Topic: Loading delayed mutators :: ??
- Replies: 1
- Views: 3214
Loading delayed mutators :: ??
I'm wondering if I will not need some tool configurable for loading mutators LATER - let's say a configurable time 1-3 seconds from initializing all the rest of default stuff. Such thing probably will be needed when used NavAdder in some borked maps which need other paths in run-time. Mutators depen...
- Tue Jul 10, 2018 2:52 pm
- Forum: Developers Tool Box
- Topic: NavAdder mutator
- Replies: 132
- Views: 125226
Re: NavAdder mutator
Bump time: After another examination I could see that some funky carcass with decoration purpose, even it was visible in Level, No one could figure it in game due to fascinating PrePivot crap and physics Falling - centered in void of course and getting outta game. That's was not the worst thing, per...
- Mon Jul 09, 2018 5:32 am
- Forum: Tech Spot
- Topic: Miscellaneous Spam or...
- Replies: 4
- Views: 7544
Re: Miscellaneous Spam or...
Yay, now I get what you mean with Clean. It is "Clean"
Somehow repositories are still alive...- Sun Jul 08, 2018 3:45 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Changes to the Rental Server
- Replies: 74
- Views: 145718
Re: Changes to the Rental Server
After playing some map having a sort of Super Flak (messed up, of course) in MyLevel and which I replaced, I'm wondering if in this server in some column won't be welcomed a sort of FlakArena with a great FlakCannon (a la Insta) in company of Mr. Flakson and the rest of "dudes"... Eh ?
- Sat Jul 07, 2018 10:18 pm
- Forum: Developers Tool Box
- Topic: NavAdder mutator
- Replies: 132
- Views: 125226
Re: NavAdder mutator
During these checks I just tested MH-LandsOfNapali map - very beautiful level but going over 1000 Paths bla bla. I decided in a sudden moment to deliver some checks with a more simplified Network - monsters do errors here as well. After firing a critical crash due to those 1716 (or such) NavigationP...
- Sat Jul 07, 2018 1:57 am
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Changes to the Rental Server
- Replies: 74
- Views: 145718
Re: Changes to the Rental Server
Notes toward service... Candidates about to do some DDoS probing here or "attacking" like that might be good to be informed that service has an automated script for denial of such stunts coming from whatever IP address. I though that "Great Firewall" used somewhere is good but......
- Fri Jul 06, 2018 12:54 pm
- Forum: Developers Tool Box
- Topic: NavAdder mutator
- Replies: 132
- Views: 125226
Re: NavAdder mutator
A bump note here. I was thinking these days at some... nice somehow levels but... are a bit messed up in some points, main problems is DevPath not working at all there. Maybe writing "push" type Bot Support will bring a bit of noise when player wants support. This secondary Bot Support wit...