Search found 1624 matches
- Sun Jul 29, 2018 1:37 pm
- Forum: Coding Support & Tutorials
- Topic: That is the supposed 451b
- Replies: 0
- Views: 5127
That is the supposed 451b
Small thoughts around last UT patch UnOfficial a la UTPG. General "fixed" stuff occurrences. As long as we know that some native crashes are accelerated in 451 versions than the rest plus other not fixed fixes, I was trying today some package completions for being conformed in a so called ...
- Wed Jul 25, 2018 9:24 pm
- Forum: General Discussions
- Topic: UT Starterpack
- Replies: 4
- Views: 6135
Re: UT Starterpack
There are some default things to know now days for any player which have to be read or else joining for reading info in game will never happen... because there are a few steps until to join for getting other info. Client has to be Net Ready before to see a Server. Default Player Moves: - updating cl...
- Sat Jul 21, 2018 6:18 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Changes to the Rental Server
- Replies: 74
- Views: 146868
Re: Changes to the Rental Server
July 21 2018 Change. Setting up updated patch files for map MH-LandsOfNapali - description of patch files is not a subject for this topic but... Because patching this map was a hard task (way too many paths for no purpose), I went to delay LessTele3 mutator in order to wait new stuff, else some funk...
- Wed Jul 11, 2018 7:41 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Changes to the Rental Server
- Replies: 74
- Views: 146868
Re: Changes to the Rental Server
Bump. So we do not need any Flak, I'm concluding. Moved then to the next task - an examination in CTF maps if have strings "PathNode" or "AlternatePath". Found some Without and checked for alternate links between flags. if ( bNoneFound ) StupidMap.Destroy() ; - understand what yo...
- Wed Jul 11, 2018 4:02 am
- Forum: Coding Support & Tutorials
- Topic: Loading delayed mutators :: ??
- Replies: 1
- Views: 3271
Re: Loading delayed mutators :: ??
Hmmm, I have now something running at NfoServer which will be initialized for certain game-types. It looks like here: class DelayerM expands Mutator config (DelayedMuts); var() config string LaterMuts[64]; var() config float DelayLoadTime; var bool bInit; event PostBeginPlay() { if (!bInit) { Initia...
- Tue Jul 10, 2018 7:57 pm
- Forum: Coding Support & Tutorials
- Topic: Loading delayed mutators :: ??
- Replies: 1
- Views: 3271
Loading delayed mutators :: ??
I'm wondering if I will not need some tool configurable for loading mutators LATER - let's say a configurable time 1-3 seconds from initializing all the rest of default stuff. Such thing probably will be needed when used NavAdder in some borked maps which need other paths in run-time. Mutators depen...
- Tue Jul 10, 2018 2:52 pm
- Forum: Developers Tool Box
- Topic: NavAdder mutator
- Replies: 132
- Views: 127474
Re: NavAdder mutator
Bump time: After another examination I could see that some funky carcass with decoration purpose, even it was visible in Level, No one could figure it in game due to fascinating PrePivot crap and physics Falling - centered in void of course and getting outta game. That's was not the worst thing, per...
- Mon Jul 09, 2018 5:32 am
- Forum: Tech Spot
- Topic: Miscellaneous Spam or...
- Replies: 4
- Views: 7684
Re: Miscellaneous Spam or...
Yay, now I get what you mean with Clean. It is "Clean"
Somehow repositories are still alive...- Sun Jul 08, 2018 3:45 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Changes to the Rental Server
- Replies: 74
- Views: 146868
Re: Changes to the Rental Server
After playing some map having a sort of Super Flak (messed up, of course) in MyLevel and which I replaced, I'm wondering if in this server in some column won't be welcomed a sort of FlakArena with a great FlakCannon (a la Insta) in company of Mr. Flakson and the rest of "dudes"... Eh ?
- Sat Jul 07, 2018 10:18 pm
- Forum: Developers Tool Box
- Topic: NavAdder mutator
- Replies: 132
- Views: 127474
Re: NavAdder mutator
During these checks I just tested MH-LandsOfNapali map - very beautiful level but going over 1000 Paths bla bla. I decided in a sudden moment to deliver some checks with a more simplified Network - monsters do errors here as well. After firing a critical crash due to those 1716 (or such) NavigationP...