Search found 1629 matches

by Nelsona
Tue Jan 02, 2024 8:38 am
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 58522

Re: Servers State

I had some time ago a private discussion with Evil where he asked me to do something different in order to gain two DJ formats according to weapon used. And then, these packages being mixed together clearly will alter something. This was his decision, as he decides what maps are loaded and which map...
by Nelsona
Mon Jan 01, 2024 1:52 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 795
Views: 2424557

Re: Map assessment and pathing enhancements

On going.... It was recommended a "Happy New Year" and then... I'm happy as follows: - Movers (alleged doors) have been totally reconstructed, without too much related "scaling" pathetic settings. Now they will act as a normal environment object blocking everything as they should...
by Nelsona
Sun Dec 31, 2023 12:11 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 795
Views: 2424557

Re: Map assessment and pathing enhancements

Yep... First stage is mainly done. Also, the placement of the flags needed to be adjusted as they were a bit out of place, not very logical. Next stage is completing a few AlternatePaths, perhaps some extra-combos for various heights, then cleaning nulled ReachSpecs. Some of those nulled navigation ...
by Nelsona
Sat Dec 30, 2023 6:59 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 795
Views: 2424557

Re: Map assessment and pathing enhancements

No problem, I'll take next one... However, did it worked as it should ?
Link me to desired version.
by Nelsona
Tue Dec 26, 2023 8:47 am
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 58522

Re: Servers State

On going... with regard to "a lot of players" that have some problems in Evil Sniper Server... Stage... Yesterday last record was at position 2155, today we do have record number 2165. Mainly we have around 10 new records daily. I don't get then what sort of restrictions uses the server si...
by Nelsona
Mon Dec 25, 2023 1:10 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 795
Views: 2424557

Re: Map assessment and pathing enhancements

Little Tiny Small feed-back at Nelsona. There are some types of ammo that are falling at EPIC's decision... Sometimes for certain reasons they will fall from map disregarding normal placement. In this case a different operation mode will take in account those junks and wrap them up correctly... The ...
by Nelsona
Mon Dec 25, 2023 8:12 am
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 58522

Re: Servers State

Such as... Mr. "KILLERHERTZ" joined... Censoring address... [ACEv12e]: +------------------------------------------------------------------------------+ [ACEv12e]: | Player Kick | [ACEv12e]: +------------------------------------------------------------------------------+ [ACEv12e]: PlayerNa...
by Nelsona
Sun Dec 24, 2023 3:39 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 58522

Re: Servers State

I read that - to me it looks funky... 436 doesn't do such responses. Clearly ACE has to be updated because it does useless logs even concerning innocent situations... It's not like stock has to be suddenly changed because ACE injects it's own "rules". At least somehow it keeps the ground c...
by Nelsona
Sun Dec 24, 2023 3:35 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 795
Views: 2424557

Re: Map assessment and pathing enhancements

Done ?
Let me know.
CTF-EgyptianPyramids2_rS408.7z
(1.61 MiB) Downloaded 279 times
This is a custom work - pushing "build" button breaks customized actors. You might adjust things if you are aware about technical execution.
by Nelsona
Fri Dec 22, 2023 6:23 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 58522

Re: Servers State

Next things toward Sniper Server and some alleged "players". - Probing things and being kicked; - Using some "UT" game that is not like UT'99; - Suddenly adding stuff that makes ACE not to check player - kicked out then. Let's see: HessyJames - invalid data, initial check failed ...