Search found 1624 matches
- Mon Jun 27, 2022 3:15 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 784
- Views: 2413122
Re: Map assessment and pathing enhancements
Okay (or not), I did a check in last posted CTFM map... Here is a bit of work, perhaps completely relocating PlayerStart actors - is very miss-balanced, also it has a lot of debris data. Those "hills" are not really pathed normally, probably some of them weren't climbable everywhere. More ...
- Sun Jun 26, 2022 5:52 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 784
- Views: 2413122
Re: Map assessment and pathing enhancements
There is a problem on your end. I did not see this here and neither in original map. But you can try removing all those SevenB things using effects from Olweapons/OldSkool. I tested map using original stock D3D render and I finished it two times without a single problem - I cannot say the same about...
- Sat Jun 25, 2022 6:10 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 784
- Views: 2413122
Re: Map assessment and pathing enhancements
Back to the "final6" Town. Map has monsters which are using OLWeapons whatever. Another stuff is SevenB also using certain effects from there. I removed Monster using direct assets but not everything, several inventories are usable normally. I adjusted useless settings (such as Event added...
- Fri Jun 24, 2022 5:00 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 784
- Views: 2413122
Re: Map assessment and pathing enhancements
All right, I went to another device with another browser for downloading that "final6" (Assault LOL) - all I have to do now is to send map into my working computer. I'll try to figure which actors/objects are based on "OldSkool" assets (as I recall there were some weapons in prev...
- Thu Jun 23, 2022 5:28 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 784
- Views: 2413122
Re: Map assessment and pathing enhancements
I might be able to drop out junks only I would find this map - for me that download button doesn't do anything. I'm not interested to subscribe everywhere for downloading a "magic" final6 map.
- Wed Jun 22, 2022 5:22 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 784
- Views: 2413122
Re: Map assessment and pathing enhancements
I cannot download it, I'll look for another download link.
The start is already funny - "final6" - perhaps the word "final" has another meaning which I don't understand.
The start is already funny - "final6" - perhaps the word "final" has another meaning which I don't understand.
- Sun Jun 19, 2022 4:34 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 784
- Views: 2413122
Re: Map assessment and pathing enhancements
Here is something, probably navigable, let me know if not... DM-[NES]EbonhelmV2_rS1190.7z Edit moves: - cleaned useless data; - deleted invisible Flames from void; - deleted SlimeZones from void; - culled unused Textures; - adjusted some Teleporters for being static during network Play in clients, a...
- Fri Jun 17, 2022 3:46 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 784
- Views: 2413122
Re: Map assessment and pathing enhancements
As average at fist check maybe some little touches could be operated... such as a trigger for some doors can be centered around doors and smaller, there is no need to move doors by just walking around and not exactly going through, but these are just details. The rest, indeed there is no navigation ...
- Sun Jun 12, 2022 3:54 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 784
- Views: 2413122
Re: Map assessment and pathing enhancements
My idea was to keep things more original as possible and only solving spots which are poorly loaded with paths and those causing bugged movement. Edit : Perhaps this has normal paths... CTF-(DE)DeathDome_rS1174.7z The thing with pathing is not the main factor here. I spectated a match where Loque an...
- Sun Jun 12, 2022 6:32 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 784
- Views: 2413122
Re: Map assessment and pathing enhancements
W.I.P. notes: I believe we can have it (navigation) inside Engine's boundaries but... if we want to setup some AlternatePaths these have to be managed different - bReturnOnly. This looks needed due to placement of PlayerStarts. Bot spawning more closer to enemy base will attempt a sort of return bef...