Search found 1622 matches

by Nelsona
Sat Apr 10, 2021 11:41 pm
Forum: General Discussions
Topic: FragMe BANNED ME
Replies: 67
Views: 75610

Re: FragMe BANNED ME

a$']['®õ_{HoF} wrote: Sat Apr 10, 2021 10:27 pm I share a lot of the concerns a lot of others do here, i just still felt too "new" to complain really.
You can tell us what is about, it's not like a new guy should not speak if there is something to say.
by Nelsona
Sat Apr 10, 2021 5:01 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407380

Re: Map assessment and pathing enhancements

Good.... Let's clarify the homework. Do we need that useless Lift or not ? What paths should be here, Big-Size type or plain paths ? AlternatePaths ? Recovering Warlord from being lost ? Usually it should react at enemy and flying pawn is a good paths seeker, unless we need to trigger it more often ...
by Nelsona
Sat Apr 10, 2021 2:49 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407380

Re: Map assessment and pathing enhancements

DeemerFireworks does errors - that's useless to me. In whatever MH map, patch plugins were destroying those Quantum Ghandi things just because they don't fit there... in my MH ground with Bots, if Mod is against Bots, that is deleted in seconds - EndOfStory. Second AGAIN: Did you see how many FlagBa...
by Nelsona
Sat Apr 10, 2021 2:27 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407380

Re: Map assessment and pathing enhancements

Okay, first thing: I don't know who Zen Coder is and if he know what it does or simply don't know too much about PATHING and CTFGame: - UTDMT-BurgerWars has only ONE FLAG Base - edit - other one is another custom class lol; - Route to said FlagBase has a Teleporter as shortcut as long as that LIFT h...
by Nelsona
Sat Apr 10, 2021 1:32 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407380

Re: Map assessment and pathing enhancements

You may have fun and frustration with these as these are older maps, and even though ZenCoder made them you ALWAYS go on about how bad pathing was way back when. Even if GOD has worked on these maps, if Monster is BIGGER than 70×70 in run-time, original navigation HEADS NOWHERE doesn't matter if Bo...
by Nelsona
Sat Apr 10, 2021 11:28 am
Forum: General Discussions
Topic: Edited Map with my name
Replies: 1
Views: 4180

Re: Edited Map with my name

Perhaps crusher sounds have been replaced... or something else.
by Nelsona
Sat Apr 10, 2021 11:27 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407380

Re: Map assessment and pathing enhancements

Aham, I got it, simple skinned pawn...

Good... Now you can point me at next map. I have countless PathNodes for distribution.
by Nelsona
Sat Apr 10, 2021 9:53 am
Forum: Unreal Tournament Discussion
Topic: Unreal Tournament v469 Official Patches
Replies: 42
Views: 265343

Re: Unreal Tournament v469 Official Patches

Let's surf more through this newer Editor. I will want to know what it's all about in this bullshit class which 436 doesn't have... Is it discarded through network it it's just a 436 crusher ? NewClass_CrashingPurposedly.PNG I stated on fixing game and forgetting dumb adds concerning run-time operat...
by Nelsona
Sat Apr 10, 2021 8:15 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407380

Re: Map assessment and pathing enhancements

And do multiskins work this way ? For me these written lines without an image of said skin means nothing.
These codes should be based on a CUBE map with pawn inside, manually skinned and figuring exactly skins data.
by Nelsona
Sat Apr 10, 2021 6:32 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407380

Re: Map assessment and pathing enhancements

Only BotPack.Bot is shown as BOT. UnrealI Bots are not recognized as Bot as the CTFGame won't add them in stage - they are not the same thing. But, you might write something nearby those lines... as long as I don't consider them finished that way, and maybe its needed a bit more which escapes me rig...