You can tell us what is about, it's not like a new guy should not speak if there is something to say.a$']['®õ_{HoF} wrote: ↑Sat Apr 10, 2021 10:27 pm I share a lot of the concerns a lot of others do here, i just still felt too "new" to complain really.
Search found 1622 matches
- Sat Apr 10, 2021 11:41 pm
- Forum: General Discussions
- Topic: FragMe BANNED ME
- Replies: 67
- Views: 75610
Re: FragMe BANNED ME
- Sat Apr 10, 2021 5:01 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407380
Re: Map assessment and pathing enhancements
Good.... Let's clarify the homework. Do we need that useless Lift or not ? What paths should be here, Big-Size type or plain paths ? AlternatePaths ? Recovering Warlord from being lost ? Usually it should react at enemy and flying pawn is a good paths seeker, unless we need to trigger it more often ...
- Sat Apr 10, 2021 2:49 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407380
Re: Map assessment and pathing enhancements
DeemerFireworks does errors - that's useless to me. In whatever MH map, patch plugins were destroying those Quantum Ghandi things just because they don't fit there... in my MH ground with Bots, if Mod is against Bots, that is deleted in seconds - EndOfStory. Second AGAIN: Did you see how many FlagBa...
- Sat Apr 10, 2021 2:27 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407380
Re: Map assessment and pathing enhancements
Okay, first thing: I don't know who Zen Coder is and if he know what it does or simply don't know too much about PATHING and CTFGame: - UTDMT-BurgerWars has only ONE FLAG Base - edit - other one is another custom class lol; - Route to said FlagBase has a Teleporter as shortcut as long as that LIFT h...
- Sat Apr 10, 2021 1:32 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407380
Re: Map assessment and pathing enhancements
You may have fun and frustration with these as these are older maps, and even though ZenCoder made them you ALWAYS go on about how bad pathing was way back when. Even if GOD has worked on these maps, if Monster is BIGGER than 70×70 in run-time, original navigation HEADS NOWHERE doesn't matter if Bo...
- Sat Apr 10, 2021 11:28 am
- Forum: General Discussions
- Topic: Edited Map with my name
- Replies: 1
- Views: 4180
Re: Edited Map with my name
Perhaps crusher sounds have been replaced... or something else.
- Sat Apr 10, 2021 11:27 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407380
Re: Map assessment and pathing enhancements
Aham, I got it, simple skinned pawn...
Good... Now you can point me at next map. I have countless PathNodes for distribution.
Good... Now you can point me at next map. I have countless PathNodes for distribution.
- Sat Apr 10, 2021 9:53 am
- Forum: Unreal Tournament Discussion
- Topic: Unreal Tournament v469 Official Patches
- Replies: 42
- Views: 265343
Re: Unreal Tournament v469 Official Patches
Let's surf more through this newer Editor. I will want to know what it's all about in this bullshit class which 436 doesn't have... Is it discarded through network it it's just a 436 crusher ? NewClass_CrashingPurposedly.PNG I stated on fixing game and forgetting dumb adds concerning run-time operat...
- Sat Apr 10, 2021 8:15 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407380
Re: Map assessment and pathing enhancements
And do multiskins work this way ? For me these written lines without an image of said skin means nothing.
These codes should be based on a CUBE map with pawn inside, manually skinned and figuring exactly skins data.
These codes should be based on a CUBE map with pawn inside, manually skinned and figuring exactly skins data.
- Sat Apr 10, 2021 6:32 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407380
Re: Map assessment and pathing enhancements
Only BotPack.Bot is shown as BOT. UnrealI Bots are not recognized as Bot as the CTFGame won't add them in stage - they are not the same thing. But, you might write something nearby those lines... as long as I don't consider them finished that way, and maybe its needed a bit more which escapes me rig...