Search found 1623 matches

by Nelsona
Fri Apr 16, 2021 6:32 am
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 84
Views: 53070

Re: Builders helpers for UT Editor

First post has been Edited/Updated. MAPGARBAGE April 2021 is out with content: - bGetMinScanRange - aiming a reachSpecs/Paths length statistic for optimizing ScanRange for mapping paths through builders from XCv21 XCv25b - advanced experience is required here not cube drawing only; - bLowerMovers bU...
by Nelsona
Thu Apr 15, 2021 4:01 pm
Forum: Mapping & Textures
Topic: The Really Series
Replies: 15
Views: 7582

Re: The Really Series

Let's say that for friends which want smaller maps you can drop them something like this:
DM-NotThatSmall_rS112.7z
(454.88 KiB) Downloaded 203 times
Then if you want a completely brain storm fired in stage, ask them how to do these paths, only 112 specs. Let me see how many folks are aware about the "How To".
by Nelsona
Thu Apr 15, 2021 1:54 pm
Forum: Mapping & Textures
Topic: The Really Series
Replies: 15
Views: 7582

Re: The Really Series

Including SLV.
by Nelsona
Thu Apr 15, 2021 5:27 am
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 84
Views: 53070

Re: Builders helpers for UT Editor

Topic's HeartBeat It looks like it won't hurt support for loading major Stock Sounds - good for movers and more. MyMap.ConsoleCommand("obj load file=VRikers.uax"); MyMap.ConsoleCommand("obj load file=Extro.uax"); MyMap.ConsoleCommand("obj load file=DoorsAnc.uax"); MyMap...
by Nelsona
Wed Apr 14, 2021 4:27 pm
Forum: Mapping & Textures
Topic: The Really Series
Replies: 15
Views: 7582

Re: The Really Series

evilgrins wrote: Wed Apr 14, 2021 4:09 pm Hey now, don't spoil my fun.... I was toying with asking him to put bot-pathing on that one!
It's already having full Bot Support in case that you did not figured yet...
by Nelsona
Wed Apr 14, 2021 3:14 pm
Forum: Mapping & Textures
Topic: The Really Series
Replies: 15
Views: 7582

Re: The Really Series

Than make them normal not small or big - just UT maps - usable maps.
by Nelsona
Wed Apr 14, 2021 4:59 am
Forum: Mapping & Textures
Topic: The Really Series
Replies: 15
Views: 7582

Re: The Really Series

Plain sound drivers won't render everything, stick with original UT drivers and normal music format as described in tutorials. For me it works in Editor and in game too - of course, it depends on ViewPort settings... As for a game... I don't think 16+ players have place to breath before being killed...
by Nelsona
Tue Apr 13, 2021 5:35 pm
Forum: Unreal Tournament Discussion
Topic: Unreal Tournament v469 Official Patches
Replies: 42
Views: 266714

Re: Unreal Tournament v469 Official Patches

Let's see some evidences around subject. I'll bet there are enough idiot mappers for doing such things: DM-A_469_Only.7z Message was asking: Are you sure you want to save map blah blah ? Be sure there are enough ignorant ones. Look what they do in maps - they don't care about others - I think... ANT...
by Nelsona
Tue Apr 13, 2021 5:16 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408262

Re: Map assessment and pathing enhancements

InventorySpots will reference BAD/WRONG weapon - that's why weaponry has to be changed BEFORE doing paths and NOT AFTER - Can you get this once forever ? If paths are rebuild later, all tweaks are going nowhere keeping pathing bugs and then doesn't worth doing anything. Weaponry modified post-pathin...
by Nelsona
Tue Apr 13, 2021 5:22 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408262

Re: Map assessment and pathing enhancements

Then teleporters and all UT stuff bugging in 227 might be removed. I don't need any "ghandi" specs.