Search found 1623 matches
- Fri Apr 16, 2021 6:32 am
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 84
- Views: 53070
Re: Builders helpers for UT Editor
First post has been Edited/Updated. MAPGARBAGE April 2021 is out with content: - bGetMinScanRange - aiming a reachSpecs/Paths length statistic for optimizing ScanRange for mapping paths through builders from XCv21 XCv25b - advanced experience is required here not cube drawing only; - bLowerMovers bU...
- Thu Apr 15, 2021 4:01 pm
- Forum: Mapping & Textures
- Topic: The Really Series
- Replies: 15
- Views: 7582
Re: The Really Series
Let's say that for friends which want smaller maps you can drop them something like this:
Then if you want a completely brain storm fired in stage, ask them how to do these paths, only 112 specs. Let me see how many folks are aware about the "How To".- Thu Apr 15, 2021 1:54 pm
- Forum: Mapping & Textures
- Topic: The Really Series
- Replies: 15
- Views: 7582
Re: The Really Series
Including SLV.
- Thu Apr 15, 2021 5:27 am
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 84
- Views: 53070
Re: Builders helpers for UT Editor
Topic's HeartBeat It looks like it won't hurt support for loading major Stock Sounds - good for movers and more. MyMap.ConsoleCommand("obj load file=VRikers.uax"); MyMap.ConsoleCommand("obj load file=Extro.uax"); MyMap.ConsoleCommand("obj load file=DoorsAnc.uax"); MyMap...
- Wed Apr 14, 2021 4:27 pm
- Forum: Mapping & Textures
- Topic: The Really Series
- Replies: 15
- Views: 7582
- Wed Apr 14, 2021 3:14 pm
- Forum: Mapping & Textures
- Topic: The Really Series
- Replies: 15
- Views: 7582
Re: The Really Series
Than make them normal not small or big - just UT maps - usable maps.
- Wed Apr 14, 2021 4:59 am
- Forum: Mapping & Textures
- Topic: The Really Series
- Replies: 15
- Views: 7582
Re: The Really Series
Plain sound drivers won't render everything, stick with original UT drivers and normal music format as described in tutorials. For me it works in Editor and in game too - of course, it depends on ViewPort settings... As for a game... I don't think 16+ players have place to breath before being killed...
- Tue Apr 13, 2021 5:35 pm
- Forum: Unreal Tournament Discussion
- Topic: Unreal Tournament v469 Official Patches
- Replies: 42
- Views: 266714
Re: Unreal Tournament v469 Official Patches
Let's see some evidences around subject. I'll bet there are enough idiot mappers for doing such things: DM-A_469_Only.7z Message was asking: Are you sure you want to save map blah blah ? Be sure there are enough ignorant ones. Look what they do in maps - they don't care about others - I think... ANT...
- Tue Apr 13, 2021 5:16 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 781
- Views: 2408262
Re: Map assessment and pathing enhancements
InventorySpots will reference BAD/WRONG weapon - that's why weaponry has to be changed BEFORE doing paths and NOT AFTER - Can you get this once forever ? If paths are rebuild later, all tweaks are going nowhere keeping pathing bugs and then doesn't worth doing anything. Weaponry modified post-pathin...
- Tue Apr 13, 2021 5:22 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 781
- Views: 2408262
Re: Map assessment and pathing enhancements
Then teleporters and all UT stuff bugging in 227 might be removed. I don't need any "ghandi" specs.