Ok
Nice work , this is more realistic like that
Search found 76 matches
- Wed Dec 05, 2018 12:18 am
- Forum: Developers Tool Box
- Topic: Yet... Another Lightning Attack
- Replies: 5
- Views: 8113
- Tue Dec 04, 2018 7:09 am
- Forum: Developers Tool Box
- Topic: Yet... Another Lightning Attack
- Replies: 5
- Views: 8113
Re: Yet... Another Lightning Attack
Can we do this directly in set render at UT.ini ?
What about Coronas=False/True
Is it the same or other parameter ?
What about Coronas=False/True
Is it the same or other parameter ?
- Sat Nov 17, 2018 7:15 am
- Forum: General Discussions
- Topic: maps crashing on the evils sniper server
- Replies: 16
- Views: 14975
Re: maps crashing on the evils sniper server
Why not use the mapvote option for listed or remove crash maps
- Sun Sep 16, 2018 5:25 pm
- Forum: Developers Tool Box
- Topic: Packages management options in XC Servers
- Replies: 7
- Views: 9190
Re: Packages management options in XC Servers
Ok nice
I'm not brave enough to test now but I'm going to use it THX.
I'm not brave enough to test now but I'm going to use it THX.
- Sat Sep 15, 2018 6:04 pm
- Forum: Developers Tool Box
- Topic: Packages management options in XC Servers
- Replies: 7
- Views: 9190
Re: Packages management options in XC Servers
It's just a demo server full newnet. CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.Assault",NewPrefix="no140AS",Mutators="GotLoque.GotLoque,UN1.DisablePortals",Settings="MinPlayers=2,GameSpeed=1.00,AirControl=0.350000") CustomGameConfig[1]=(bEnabled=Tr...
- Sat Sep 15, 2018 6:47 am
- Forum: Developers Tool Box
- Topic: Packages management options in XC Servers
- Replies: 7
- Views: 9190
Re: Packages management options in XC Servers
This is an alternative to extended mapvotes cool
But why be small ; can you port it to 64 or more ?
For my future demo server to download i'm already 53 CustomGameConfig and it's not over
But why be small ; can you port it to 64 or more ?
For my future demo server to download i'm already 53 CustomGameConfig and it's not over
- Fri Sep 14, 2018 6:35 pm
- Forum: Developers Tool Box
- Topic: Delaying mutators with DelayerM mutator
- Replies: 6
- Views: 8324
Re: Delaying mutators with DelayerM mutator
No i have this with old server team essentially linux since 10 years.It do works better on Linux ?
Tested Under windows and linux it's the same.
- Fri Sep 14, 2018 6:36 am
- Forum: Developers Tool Box
- Topic: Delaying mutators with DelayerM mutator
- Replies: 6
- Views: 8324
Re: Delaying mutators with DelayerM mutator
I do not think much. My level does not allow me
I'm just an assembler, I do not create anything.
I might see an opportunity to get rid of this bug limit which I have seen for years with just add this as patch.
I'm just an assembler, I do not create anything.
I might see an opportunity to get rid of this bug limit which I have seen for years with just add this as patch.
- Thu Sep 13, 2018 8:07 am
- Forum: Developers Tool Box
- Topic: Delaying mutators with DelayerM mutator
- Replies: 6
- Views: 8324
Re: Delaying mutators with DelayerM mutator
There is a bug with iptocountry and the max number serverpackages we can set on the server.
an example among others
http://www.unrealadmin.org/forums/showt ... ptocountry
Is this can prevent that ?
an example among others
http://www.unrealadmin.org/forums/showt ... ptocountry
Is this can prevent that ?
- Mon Sep 03, 2018 6:09 am
- Forum: ScreenShots & Bragging Rights
- Topic: This is the only time this will ever happen
- Replies: 1
- Views: 5826
Re: This is the only time this will ever happen
It's normal because he had to answer the phone and a wasp stung him on the testicles.