Search found 1624 matches
- Thu May 19, 2022 1:44 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409384
Re: Map assessment and pathing enhancements
Check paths lines, they go somewhere in upper area and going through other Teleporters. If Teleporter has two path lines going out of room that's definitely a two way thing. I'll study paths from that Redeemer to somewhere outside and back Inside. Edit: I think is needed a path somewhere - let me tr...
- Thu May 19, 2022 5:15 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409384
Re: Map assessment and pathing enhancements
One of walls is portal in such a spot - either way check if Teleporter is not disabled. Right now I see all of them enabled and working...
- Wed May 18, 2022 5:18 pm
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 84
- Views: 53684
Re: Builders helpers for UT Editor
First post has been updated with MapGarbage version for May 2022. Update Info: - adding bClientNav option for fixing as static stuff navigation actors that are ruined during On-Line gaming in clients - I think this stuff should stay in map without having paths referenced to nowhere, even if we talk...
- Wed May 18, 2022 2:09 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409384
Re: Map assessment and pathing enhancements
I have to admit that map is complex with regard to navigation - both sides: Human and Bot. It has more rooms. I added a few other paths (in a sum of 771 navigation nodes) and I did a random test. Goal was an item from a superior area and as start point a weapon from ground area. Response was positiv...
- Wed May 18, 2022 8:30 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409384
Re: Map assessment and pathing enhancements
Let me drop an eye when I'll be back home for capturing a few images. As far as I recall there is some access between levels, but right now I will want to re-check these if you say that you could not see these. By any matter I think I can add a few routes for opening more access through buildings.
- Sun May 15, 2022 7:40 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409384
Re: Map assessment and pathing enhancements
Let me know how your carrier is moving out of there... if is alive. By writing a lot of dumb MyLevel codes just because map needs this stupidity ? The thing is that adjusting/changing geometry in these miss-aligned "maps" might result in total misery. Is it so nice for wasting days with it...
- Sat May 14, 2022 6:36 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409384
Re: Map assessment and pathing enhancements
You have forgot this instance of several situations when certain maps are trash. Do they even know that a simple hole might be a trap forcing a suicide for no reason ? There would be recommended a kill-zone or a killing event not just a stupid cube... :tease: Nonsense.PNG Here I will need to figure ...
- Thu May 12, 2022 8:47 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409384
Re: Map assessment and pathing enhancements
I went to minimize number of nodes for making devs to work at long routes regarding to picking up items - if are desired.
Edit: Incomplete file has been removed.
Edit: Incomplete file has been removed.
- Wed May 11, 2022 8:55 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409384
Re: Map assessment and pathing enhancements
Work Update Notes: I see hilarious Teleporters with Tags but coming from nowhere - they are ONE-WAY being traps at Redeemers or just invalid access - there would be needed Translocator and/or set as TWO WAY for getting out of those rat-holes. I see some "tank" killing Bot when this is bein...
- Tue May 10, 2022 2:23 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409384
Re: Map assessment and pathing enhancements
NO Program is better than sorting packages directly with Editor by inspecting all Non-Stock assets participants in map.