Search found 749 matches

by evilgrins
Wed Jul 01, 2020 4:58 pm
Forum: Skins & Models
Topic: Upcoming Skinning Contest
Replies: 5
Views: 7831

Re: Upcoming Skinning Contest

Skinning contest has started, official thread here · https://ut99.org/viewtopic.php?f=13&t=13996

To take part you need to be a member of ut99.org, if you're not already you can join them just for the contest... maybe stick around after if you like too.
by evilgrins
Mon Jun 29, 2020 5:36 am
Forum: Mapping & Textures
Topic: CTF4 in a maze
Replies: 1
Views: 1746

CTF4 in a maze

This is an edit of the CTF4 seen here · https://unrealarchive.org/search/index.html?q=Montwe The standard CTF of this map I've never played. Not yet, anyway. https://ic.pics.livejournal.com/evilgrins/3189901/4843954/4843954_original.png What we have here is a maze, set in a cross-like pattern. There...
by evilgrins
Mon Jun 22, 2020 4:02 am
Forum: Mapping & Textures
Topic: Seeking a new MonsterHunt map to edit
Replies: 2
Views: 4521

Re: Seeking a new MonsterHunt map to edit

Nelsona wrote: Sat Jun 20, 2020 6:34 pmgood luck with these... Covid types...
Image
...thanks?
by evilgrins
Sat Jun 20, 2020 7:07 am
Forum: Mapping & Textures
Topic: CTF-UTDMT-FragIsland
Replies: 0
Views: 1486

CTF-UTDMT-FragIsland

This is an edit of this map: https://unrealarchive.org/maps/unreal-tournament/capture-the-flag/F/ctf-frag-island_2eef4720.html https://ic.pics.livejournal.com/evilgrins/3189901/4843340/4843340_original.png What we have here is an island, with 2 mountains on it, and flag bases on either side. There's...
by evilgrins
Fri Jun 19, 2020 5:35 pm
Forum: Entertainment
Topic: Funny Image
Replies: 76
Views: 336867

Re: Funny Image

Hee hee!
by evilgrins
Tue Jun 16, 2020 3:38 am
Forum: Mapping & Textures
Topic: CTF pathing request
Replies: 10
Views: 5941

Re: CTF pathing request

On my initial edit I had the Titans at a drawscale of about 4, but then I switched to 3... currently it's at 5. I may go back down to 4 again for a bit. At that size they're there less for active playing and more because the map has so much space and I've been in kind of a Kaiju mood lately. While t...
by evilgrins
Mon Jun 15, 2020 5:23 am
Forum: Mapping & Textures
Topic: Big monsters are BIG
Replies: 0
Views: 1545

Big monsters are BIG

I ran this idea off another forum, intended for MonsterHunt... about configuring GIANT-SIZED maps with GIANT monsters. OjitroC took a first stab at it, came up with this: https://ic.pics.livejournal.com/evilgrins/3189901/4841399/4841399_original.jpg I took a shot at it a bit later: https://ic.pics.l...
by evilgrins
Sun Jun 14, 2020 11:25 pm
Forum: Mapping & Textures
Topic: CTF pathing request
Replies: 10
Views: 5941

Re: CTF pathing request

Agree, I witnessed such thing. I believe StochasticTrigger will need bigger values or... map size causes a bad timing. Bot moves to hill and when is closer, path goes locked because free path timer has expired. If path is locked he will need to find another route going back. Back means... lol... ex...
by evilgrins
Sun Jun 14, 2020 7:41 pm
Forum: Mapping & Textures
Topic: CTF pathing request
Replies: 10
Views: 5941

Re: CTF pathing request

Found a weird quirk. Fairly often if a bot is getting the flag and then returning to base, bot will run up the hill, stop, and then run back down to the enemy base.

That is weird.
by evilgrins
Sun Jun 14, 2020 3:46 pm
Forum: Mapping & Textures
Topic: CTF pathing request
Replies: 10
Views: 5941

Re: CTF pathing request

Actually, the "lotsa" wasn't my choice, that was the original mapper. I'd've corrected it to "lottsa" anyway. Lotsa players Map has AlternatePaths and since I added them I could notice a game change + toggling paths. I don't really get how you want this map to be played. Do they ...