Skinning contest has started, official thread here · https://ut99.org/viewtopic.php?f=13&t=13996
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Search found 749 matches
- Wed Jul 01, 2020 4:58 pm
- Forum: Skins & Models
- Topic: Upcoming Skinning Contest
- Replies: 5
- Views: 7831
- Mon Jun 29, 2020 5:36 am
- Forum: Mapping & Textures
- Topic: CTF4 in a maze
- Replies: 1
- Views: 1746
CTF4 in a maze
This is an edit of the CTF4 seen here · https://unrealarchive.org/search/index.html?q=Montwe The standard CTF of this map I've never played. Not yet, anyway. https://ic.pics.livejournal.com/evilgrins/3189901/4843954/4843954_original.png What we have here is a maze, set in a cross-like pattern. There...
- Mon Jun 22, 2020 4:02 am
- Forum: Mapping & Textures
- Topic: Seeking a new MonsterHunt map to edit
- Replies: 2
- Views: 4521
- Sat Jun 20, 2020 7:07 am
- Forum: Mapping & Textures
- Topic: CTF-UTDMT-FragIsland
- Replies: 0
- Views: 1486
CTF-UTDMT-FragIsland
This is an edit of this map: https://unrealarchive.org/maps/unreal-tournament/capture-the-flag/F/ctf-frag-island_2eef4720.html https://ic.pics.livejournal.com/evilgrins/3189901/4843340/4843340_original.png What we have here is an island, with 2 mountains on it, and flag bases on either side. There's...
- Fri Jun 19, 2020 5:35 pm
- Forum: Entertainment
- Topic: Funny Image
- Replies: 76
- Views: 336867
Re: Funny Image
Hee hee!
- Tue Jun 16, 2020 3:38 am
- Forum: Mapping & Textures
- Topic: CTF pathing request
- Replies: 10
- Views: 5941
Re: CTF pathing request
On my initial edit I had the Titans at a drawscale of about 4, but then I switched to 3... currently it's at 5. I may go back down to 4 again for a bit. At that size they're there less for active playing and more because the map has so much space and I've been in kind of a Kaiju mood lately. While t...
- Mon Jun 15, 2020 5:23 am
- Forum: Mapping & Textures
- Topic: Big monsters are BIG
- Replies: 0
- Views: 1545
Big monsters are BIG
I ran this idea off another forum, intended for MonsterHunt... about configuring GIANT-SIZED maps with GIANT monsters. OjitroC took a first stab at it, came up with this: https://ic.pics.livejournal.com/evilgrins/3189901/4841399/4841399_original.jpg I took a shot at it a bit later: https://ic.pics.l...
- Sun Jun 14, 2020 11:25 pm
- Forum: Mapping & Textures
- Topic: CTF pathing request
- Replies: 10
- Views: 5941
Re: CTF pathing request
Agree, I witnessed such thing. I believe StochasticTrigger will need bigger values or... map size causes a bad timing. Bot moves to hill and when is closer, path goes locked because free path timer has expired. If path is locked he will need to find another route going back. Back means... lol... ex...
- Sun Jun 14, 2020 7:41 pm
- Forum: Mapping & Textures
- Topic: CTF pathing request
- Replies: 10
- Views: 5941
Re: CTF pathing request
Found a weird quirk. Fairly often if a bot is getting the flag and then returning to base, bot will run up the hill, stop, and then run back down to the enemy base.
That is weird.
That is weird.
- Sun Jun 14, 2020 3:46 pm
- Forum: Mapping & Textures
- Topic: CTF pathing request
- Replies: 10
- Views: 5941
Re: CTF pathing request
Actually, the "lotsa" wasn't my choice, that was the original mapper. I'd've corrected it to "lottsa" anyway. Lotsa players Map has AlternatePaths and since I added them I could notice a game change + toggling paths. I don't really get how you want this map to be played. Do they ...