Search found 178 matches

by Kelly
Sat Aug 31, 2019 1:01 pm
Forum: ScreenShots & Bragging Rights
Topic: This will not happen oftern either
Replies: 4
Views: 6326

Re: This will not happen oftern either

Nelsona wrote: Sat Aug 31, 2019 9:26 am To summarize: I'm neutral toward these Score-Boards - usually at end of a match I'm pressing F1 for making them to get vanished...
That's what old people say so they don't feel inferior to the younger, faster (and newer) players :lol:
by Kelly
Fri Aug 30, 2019 1:16 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 232553

Re: Suggestions/Ideas/Thoughts

I've been watching some gameplay videos from counterstrike servers and those games all went pretty fast too. The thing that keeps them a bit longer is that they have many more gun levels than 8 or 9. I have some concerns about the speed of the weapon swapping too but that's a surmountable problem. U...
by Kelly
Fri Aug 30, 2019 1:09 pm
Forum: Food Fight
Topic: FOOD FIGHT - The insane healthy weaponmod
Replies: 12
Views: 18268

Re: FOOD FIGHT - The insane healthy weaponmod

It was a really fun passion project of papers that I got to work on, I can see why he stays excited. There was a lot of good stuff in there that doesn't exist in other gametypes. Where else can you make a carrot staircase? The artworks is amazing, it's got a good style throughout the entire mod. It'...
by Kelly
Tue Aug 27, 2019 6:21 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 232553

Re: Suggestions/Ideas/Thoughts

What about career statistics being saved? Do we want a built-in leaderboard like MH2 had?
by Kelly
Tue Aug 27, 2019 3:35 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 232553

Re: Suggestions/Ideas/Thoughts

The bot thing is a good idea. I'll add a switch to allow: 1) Bot kills count as normal kills always 2) Bot kills only count if there is one person on the server 3) Bot kills are never counted The client save part is something paper and I discussed but I'm fairly concerned about. Score save mutators ...
by Kelly
Tue Aug 27, 2019 2:37 am
Forum: GunGameUT
Topic: Alright boys, here we go!
Replies: 4
Views: 5775

Re: Alright boys, here we go!

I've been searching around some and there's a lot of stuff that falls under the banner of Gun Game. To be clear we are discussing CS-Go's version correct? Or is there another better way to play?
by Kelly
Tue Aug 27, 2019 1:08 am
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 232553

Re: Suggestions/Ideas/Thoughts

Roger that gentlemen. No more discussion of the CSWeapons. I do have a question though concerning the weapon selection. Would it be better to spawn the weapon on the player and just remove ammo usage or should there be an ammo limit? We need to be careful with this since weapons have a very large ra...
by Kelly
Mon Aug 26, 2019 8:17 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 232553

Re: Suggestions/Ideas/Thoughts

I played a bit of Christ's Gun Game and also Heston's version. Now I'm really torn. On one hand I'd like to make this configurable but on the other I *really* want to use the CSWeapons that I did for BRUT. Being able to specifically code the mod to work with certain weapons would make the HUD and sc...
by Kelly
Mon Aug 26, 2019 3:15 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 232553

Re: Suggestions/Ideas/Thoughts

Of the things that have me concerned this is near the top of the list. I need to figure out a way to quickly show the players, their 'level', and who is in the lead and by how much. This wouldn't be hard if there was a set weapon list but allowing it to be altered means I'll need to figure out some ...
by Kelly
Mon Aug 26, 2019 2:16 am
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 232553

Suggestions/Ideas/Thoughts

This first post will serve as a condensing of any ideas in this thread. I'll color code them later as they are used or discarded. Green means this is in the current build of the game and functions as intended Yellow means it is in the game but not functioning perfectly Red means not yet implemented ...