That's what old people say so they don't feel inferior to the younger, faster (and newer) players
Search found 178 matches
- Sat Aug 31, 2019 1:01 pm
- Forum: ScreenShots & Bragging Rights
- Topic: This will not happen oftern either
- Replies: 4
- Views: 6326
- Fri Aug 30, 2019 1:16 pm
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 232553
Re: Suggestions/Ideas/Thoughts
I've been watching some gameplay videos from counterstrike servers and those games all went pretty fast too. The thing that keeps them a bit longer is that they have many more gun levels than 8 or 9. I have some concerns about the speed of the weapon swapping too but that's a surmountable problem. U...
- Fri Aug 30, 2019 1:09 pm
- Forum: Food Fight
- Topic: FOOD FIGHT - The insane healthy weaponmod
- Replies: 12
- Views: 18268
Re: FOOD FIGHT - The insane healthy weaponmod
It was a really fun passion project of papers that I got to work on, I can see why he stays excited. There was a lot of good stuff in there that doesn't exist in other gametypes. Where else can you make a carrot staircase? The artworks is amazing, it's got a good style throughout the entire mod. It'...
- Tue Aug 27, 2019 6:21 pm
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 232553
Re: Suggestions/Ideas/Thoughts
What about career statistics being saved? Do we want a built-in leaderboard like MH2 had?
- Tue Aug 27, 2019 3:35 pm
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 232553
Re: Suggestions/Ideas/Thoughts
The bot thing is a good idea. I'll add a switch to allow: 1) Bot kills count as normal kills always 2) Bot kills only count if there is one person on the server 3) Bot kills are never counted The client save part is something paper and I discussed but I'm fairly concerned about. Score save mutators ...
- Tue Aug 27, 2019 2:37 am
- Forum: GunGameUT
- Topic: Alright boys, here we go!
- Replies: 4
- Views: 5775
Re: Alright boys, here we go!
I've been searching around some and there's a lot of stuff that falls under the banner of Gun Game. To be clear we are discussing CS-Go's version correct? Or is there another better way to play?
- Tue Aug 27, 2019 1:08 am
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 232553
Re: Suggestions/Ideas/Thoughts
Roger that gentlemen. No more discussion of the CSWeapons. I do have a question though concerning the weapon selection. Would it be better to spawn the weapon on the player and just remove ammo usage or should there be an ammo limit? We need to be careful with this since weapons have a very large ra...
- Mon Aug 26, 2019 8:17 pm
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 232553
Re: Suggestions/Ideas/Thoughts
I played a bit of Christ's Gun Game and also Heston's version. Now I'm really torn. On one hand I'd like to make this configurable but on the other I *really* want to use the CSWeapons that I did for BRUT. Being able to specifically code the mod to work with certain weapons would make the HUD and sc...
- Mon Aug 26, 2019 3:15 pm
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 232553
Re: Suggestions/Ideas/Thoughts
Of the things that have me concerned this is near the top of the list. I need to figure out a way to quickly show the players, their 'level', and who is in the lead and by how much. This wouldn't be hard if there was a set weapon list but allowing it to be altered means I'll need to figure out some ...
- Mon Aug 26, 2019 2:16 am
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 232553
Suggestions/Ideas/Thoughts
This first post will serve as a condensing of any ideas in this thread. I'll color code them later as they are used or discarded. Green means this is in the current build of the game and functions as intended Yellow means it is in the game but not functioning perfectly Red means not yet implemented ...